Namibia News API

Supported Countries - 165

Get headlines from Namibia with our JSON API.

Country Parameter

The country paramter for the Namibia is NA.

Some example queries:

Below is the search query to fetch random 100 news-sources of Namibia.

https://newsdata.io/api/1/sources?country=na&apikey=YOUR_API_KEY

Some of the well known sources

Live Example

This example demonstrates the HTTP request to make, and the JSON response you will receive, when you use the News API to get headlines from Namibia.

Headlines from Namibia

https://newsdata.io/api/1/latest?country=na&apikey=YOUR_API_KEY

{
  • "status": "success",
  • "totalResults": 255,
  • -
    "results": [
    • -
      {
      • "article_id": "8559aa120d606cd0b3fb3488759ef8f1",
      • "title": "馬達加斯加對特朗普既盼又憂",
      • "link": "https://www.rfi.fr/tw/%E9%9D%9E%E6%B4%B2/20250501-rfi-%E6%B3%95%E5%BB%A3-%E5%B0%BC%E5%8F%A4%E6%8B%89-%E9%9D%9E%E6%B4%B2-%E9%A6%AC%E9%81%94%E5%8A%A0%E6%96%AF%E5%8A%A0%E5%B0%8D%E7%89%B9%E6%9C%97%E6%99%AE%E6%97%A2%E7%9B%BC%E5%8F%88%E6%86%82",
      • -
        "keywords": [
        • "非洲"
        ],
      • -
        "creator": [
        • "© RFI - L. Mouaoued / archive FMM",
        • "尼古拉"
        ],
      • "description": "非洲島國馬達加斯加(Madagascar)在美國總統特朗普(Donald Trump)慶賀其第二任期掌權屆滿百日之際充滿着焦慮和期待。華盛頓在上個月(2025年04月)月初宣布對這個貧困島國的出口商品徵收非洲大陸第二高的稅率,可能會引發就業危機和通貨膨脹。就此,馬達加斯加工業和商業部長在接受本台法廣(RFI)法語通訊員採訪時表示,對找到互利抱有希望。",
      • "content": "據本台法廣(RFI)法文網報道,在 非洲 ,美國特朗普總統(Donald Trump)第二任期掌權100天以來,對印度洋中的非洲大島馬達加斯加(Madagascar)而言並不悠閑自在。 華盛頓於04月09日宣布對馬達加斯加出口產品徵收47%的關稅。這是繼徵收萊索托(Lesotho)50%關稅之後,美國計畫對非洲國家徵收的第二高稅率。雖然,這一關稅目前已被暫停直到2025年07月09日。在馬達加斯加,人們希望看到這一關稅被下調。但紡織工業和香草行業則正在準備應對其所憂慮的衝擊。 本台法廣(RFI)非洲通訊員寶琳娜(Pauline Le Troquier)在今天(2025年05月01日)星期四發自馬達加斯加首都安塔那那利佛(Antananarivo)的報導中,採訪了該國的工業和商業部長大衛·拉蘭博菲林加(David Ralambofiringa)。馬達加斯加的這名部長說,對找到互利,抱有希望。馬達加斯加在眾多領域是一個潛在的重要合作夥伴。 - 特朗普徵稅帶來就業危機和通貨膨脹的擔憂 - 就紡織工業,在2023年,有40%是出口到美國。如果維持現狀,至少威脅到5萬個工作崗位。這樣的場景讓人擔憂在城區內的就業危機。除了對行業的直接衝擊之外,新興經濟體的一名專家發出警告,如此巨大的規模,讓人擔心產生連鎖反應。出口減少將導致馬達加斯加貨幣阿里亞里(Ariary)的貶值。這可能帶來重啟通貨膨脹的風險,導致汽油和大米的價格攀升。 本台法廣(RFI) 非洲 通訊員在其報道中指出, 馬達加斯加 打算利用其礦業作為施壓的槓桿,以尋求美國至少部分重新考慮其(徵稅)決定。但鑒於華盛頓政策的無法預測,最受影響的業內專業人士們需要表現出現實主義。另一擔憂是,當前狀況已經顯示國際援助減少。 ( 翻譯和編輯:法廣 RFI 電台 尼古拉 ) ~. Fin .~",
      • "pubDate": "2025-05-01 16:23:44",
      • "pubDateTZ": "UTC",
      • "image_url": "https://s.rfi.fr/media/display/0a436296-26a6-11f0-95fc-005056a90284/w:1024/p:16x9/FMM%20RFI%20archive%20-%20Afrique%20-%20Oc%C3%A9an%20Indien%20-%20Madagascar%20-%20archive%20RFI-1.jpg",
      • "video_url": null,
      • "source_id": "rfi_fr",
      • "source_name": "Rfi",
      • "source_priority": 8490,
      • "source_url": "https://www.rfi.fr/en/france",
      • "source_icon": "https://i.bytvi.com/domain_icons/rfi_fr.png",
      • "language": "chinese",
      • -
        "country": [
        • "gabon",
        • "namibia",
        • "guinea",
        • "rwanda",
        • "niger",
        • "south africa",
        • "djibouti",
        • "cape verde",
        • "chad",
        • "nigeria",
        • "benin",
        • "botswana",
        • "burundi",
        • "equatorial guinea",
        • "morocco",
        • "eritrea",
        • "gambia",
        • "lesotho",
        • "liberia",
        • "mauritius",
        • "seychelles",
        • "sierra leone",
        • "togo",
        • "tanzania",
        • "ethiopia",
        • "congo",
        • "central african republic",
        • "sudan",
        • "mozambique",
        • "ghana",
        • "madagascar",
        • "cameroon",
        • "somalia",
        • "senegal",
        • "zambia",
        • "malawi",
        • "mali",
        • "burkina fasco",
        • "ivory coast",
        • "uganda",
        • "angola",
        • "algeria",
        • "kenya",
        • "dr congo",
        • "libya",
        • "mauritania",
        • "tunisia",
        • "zimbabwe"
        ],
      • -
        "category": [
        • "top"
        ],
      • "sentiment": "neutral",
      • -
        "sentiment_stats": {},
      • -
        "ai_tag": [
        • "awards and recognitions"
        ],
      • -
        "ai_region": [
        • "washington,iowa,united states of america,north america",
        • "washington,virginia,united states of america,north america",
        • "washington,vermont,united states of america,north america",
        • "madagascar,africa",
        • "washington,united states of america,north america",
        • "washington,utah,united states of america,north america",
        • "washington,kansas,united states of america,north america",
        • "washington,indiana,united states of america,north america",
        • "washington,west virginia,united states of america,north america",
        • "washington,illinois,united states of america,north america",
        • "united states of america,north america",
        • "africa",
        • "washington,connecticut,united states of america,north america",
        • "washington,north carolina,united states of america,north america",
        • "washington,missouri,united states of america,north america",
        • "washington,georgia,united states of america,north america",
        • "washington,maine,united states of america,north america",
        • "washington,pennsylvania,united states of america,north america",
        • "washington,new jersey,united states of america,north america"
        ],
      • "ai_org": null,
      • "duplicate": false
      },
    • -
      {},
    • -
      {},
    • -
      {},
    • -
      {
      • "article_id": "a9b9100d62035ec5db51112acf1db081",
      • "title": "Revival: Exclusive Trailer, Poster and Release Date for SYFY's Image Comics TV Adaptation",
      • "link": "https://za.ign.com/revival-movie/209144/news/revival-exclusive-trailer-poster-and-release-date-for-syfys-image-comics-tv-adaptation",
      • -
        "keywords": [
        • "revival",
        • "news",
        • "tv",
        • "entertainment"
        ],
      • "creator": null,
      • "description": "\"Some secrets refuse to stay buried.\"IGN can exclusively reveal that Revival, a TV series adaptation of the Image Comics title of the same name, will premiere Thursday, June 12 at 10 p.m. on SYFY. Episodes will then be available on Peacock one week after they air. You can watch the brand new trailer for Revival ...",
      • "content": "IGN can exclusively reveal that Revival, a TV series adaptation of the Image Comics title of the same name, will premiere Thursday, June 12 at 10 p.m. on SYFY. Episodes will then be available on Peacock one week after they air. You can watch the brand new trailer for Revival via the player above or the embed below. We also have the new poster for the show below. Based on the bestselling Image Comics series from Tim Seeley and Mike Norton, Revival stars Melanie Scrofano, Romy Weltman, David James Elliott, and Andy McQueen. The series’ recurring guest stars include Steven Ogg, CM Punk, Gia Sandhu, Katherine King So, Maia Jae Bastidas, Nathan Dales, Mark Little, Glen Gould, Lara Jean Chorostecki, and Conrad Coates. “On one miraculous day in rural Wisconsin, the recently deceased suddenly rise from their graves. But this is no zombie story as the ‘revived’ appear and act just like they once were,” according to the official plot synopsis. Series creators Aaron B. Koontz and Luke Boyce serve as showrunners and executive producers. Lance Samuels, Daniel Iron, Samantha Levine, Neil Tabatznik, Daniel March, Melanie Scrofano, Greg Hemmings, Stephen Foster & Amanda Row also serve as executive producers. Revival is produced by Blue Ice Pictures and Hemmings Films. For more TV coverage, check out our recent cover story on Peacock’s Twisted Metal , see the latest teasers for Alien: Earth , and watch our in-depth interview with the cast of Andor, Season 2 .",
      • "pubDate": "2025-05-01 15:00:00",
      • "pubDateTZ": "UTC",
      • "image_url": "https://sm.ign.com/t/ign_za/screenshot/default/mettlestate-logo_4r8u.640.png",
      • "video_url": null,
      • "source_id": "ign_za",
      • "source_name": "Ign Africa",
      • "source_priority": 121,
      • "source_url": "https://za.ign.com",
      • "source_icon": "https://i.bytvi.com/domain_icons/ign_za.png",
      • "language": "english",
      • -
        "country": [
        • "gabon",
        • "namibia",
        • "egypt",
        • "rwanda",
        • "niger",
        • "south africa",
        • "djibouti",
        • "comoros",
        • "nigeria",
        • "morocco",
        • "tanzania",
        • "ethiopia",
        • "sudan",
        • "mozambique",
        • "ghana",
        • "madagascar",
        • "cameroon",
        • "somalia",
        • "senegal",
        • "zambia",
        • "malawi",
        • "mali",
        • "ivory coast",
        • "uganda",
        • "angola",
        • "algeria",
        • "kenya",
        • "dr congo",
        • "libya",
        • "mauritania",
        • "tunisia",
        • "zimbabwe"
        ],
      • -
        "category": [
        • "entertainment"
        ],
      • "sentiment": "neutral",
      • -
        "sentiment_stats": {},
      • -
        "ai_tag": [
        • "television"
        ],
      • "ai_region": null,
      • "ai_org": null,
      • "duplicate": true
      },
    • -
      {
      • "article_id": "d3ae187dfe963372f7e580d484cd409f",
      • "title": "Helldivers 2 CEO Says You'll 'Sh*t Your Pants' Over What's Coming Down the Pipe",
      • "link": "https://za.ign.com/helldivers-ii/209141/news/helldivers-2-ceo-says-youll-sht-your-pants-over-whats-coming-down-the-pipe",
      • -
        "keywords": [
        • "ps5",
        • "playstation",
        • "pc",
        • "news",
        • "helldivers ii"
        ],
      • "creator": null,
      • "description": "Hopefully the update includes some new pants, then.Helldivers 2 is gearing up for some news, and developer Arrowhead Game Studios seems confident it will impress. Or, as Arrowhead's CEO is framing it, you might want to prepare yourself.As spotted by VideoGamer, Arrowhead CEO Shams Jorjani was discussing Helldivers 2 in the game's Discord ...",
      • "content": "Helldivers 2 is gearing up for some news, and developer Arrowhead Game Studios seems confident it will impress. Or, as Arrowhead's CEO is framing it, you might want to prepare yourself. \"You'll shit your pants.\" While not specific about what's in store, it does at least give us an idea of the impact of what's in store. And the possible consequences to our britches, too. Jorjani took a few other questions, with some notable mentions of wanting to add more bladed weapons and some thoughtful responses to worries about content droughts. There's some open transparency about the technical debt of something like Helldivers 2, and how the team handles it over time, that's really cool to see alongside funny quotes about distressing your jeans. There's already been some tease about what's to come , involving a flag with both a pointy end and a grippy section. Currently, Arrowhead said it is aiming for May 8 to announce its next Warbond, and there will be \"more exciting news to come not long after.\" In a recent interview with IGN , Arrowhead's production director Alex Bolle said the studio wants to be around for \"years and years and years to come,\" and that it's continuing to work on developing Helldivers 2 while staying true to what the team wants to do. \"The more we figure out how to thrive in a live environment, and we still have a way to go to figure out a lot of things around that, the more we can let creativity loose on new systems that we would've never thought about a year ago when we released,\" Bolle told IGN. \"I've worked on live games before and it's where you feel like you have something you can figure out: what if I would do this cool thing I've seen in other games and adapt it to our sauce, that still makes it true to ourselves? I'm looking forward to this moment.\" We'll start to find out what cool things Arrowhead has in store for Helldivers 2 next week. You might want to bring some extra pants. Eric is a freelance writer for IGN.",
      • "pubDate": "2025-05-01 14:55:13",
      • "pubDateTZ": "UTC",
      • "image_url": "https://sm.ign.com/t/ign_za/news/a/arrowhead-/arrowhead-wants-helldivers-2-to-be-around-for-years-and-year_v6m3.640.jpg",
      • "video_url": null,
      • "source_id": "ign_za",
      • "source_name": "Ign Africa",
      • "source_priority": 121,
      • "source_url": "https://za.ign.com",
      • "source_icon": "https://i.bytvi.com/domain_icons/ign_za.png",
      • "language": "english",
      • -
        "country": [
        • "gabon",
        • "namibia",
        • "egypt",
        • "rwanda",
        • "south africa",
        • "djibouti",
        • "comoros",
        • "morocco",
        • "tanzania",
        • "ethiopia",
        • "sudan",
        • "mozambique",
        • "ghana",
        • "madagascar",
        • "cameroon",
        • "senegal",
        • "zambia",
        • "malawi",
        • "ivory coast",
        • "uganda",
        • "angola",
        • "algeria",
        • "kenya",
        • "dr congo",
        • "libya",
        • "mauritania",
        • "tunisia",
        • "zimbabwe"
        ],
      • -
        "category": [
        • "top"
        ],
      • "sentiment": "neutral",
      • -
        "sentiment_stats": {},
      • -
        "ai_tag": [
        • "entertainment"
        ],
      • "ai_region": null,
      • -
        "ai_org": [
        • "helldivers",
        • "arrowhead ga"
        ],
      • "duplicate": false
      },
    • -
      {},
    • -
      {},
    • -
      {},
    • -
      {
      • "article_id": "15db780c76629ed2bdbbdc6e57988cbd",
      • "title": "Every Bethesda Game Studios RPG, Ranked",
      • "link": "https://za.ign.com/fallout-4/209133/video/every-bethesda-game-studios-rpg-ranked",
      • -
        "keywords": [
        • "ps5",
        • "xbox",
        • "fallout 3",
        • "starfield",
        • "fallout: the series",
        • "fallout: new vegas",
        • "fallout 4",
        • "the elder scrolls: arena",
        • "pc",
        • "the elder scrolls v: skyrim",
        • "the elder scrolls ii: daggerfall",
        • "video",
        • "the elder scrolls iv: oblivion remaster",
        • "nintendo",
        • "nintendo switch",
        • "playstation",
        • "fallout 76",
        • "elder scrolls online: morrowind",
        • "xbox series x|s"
        ],
      • "creator": null,
      • "description": "The explosive popularity of The Elder Scrolls IV: Oblivion Remastered has us once again debating which of Bethesda Game Studios’ role playing games is the best?",
      • "content": "The explosive popularity of The Elder Scrolls IV: Oblivion Remastered has us once again debating which of Bethesda Game Studios’ role playing games is the best? Some have shown their age more than others, but they’re all genuinely unique in their own way, and bring something different to the table, so we put our heads together to pick a definitive clear cut champion. From the early days of Tamriel in The Elder Scrolls: Arena and its shockingly ambitious sequel, The Elder Scrolls II: Daggerfall, and through the modern installments we all know and love like Morrowind and Skyrim, to Bethesda’s more futuristic offerings, Fallout 3, Fallout 4, and Fallout 76, plus the most recent addition of Starfield. It sounds like we may very well see a Fallout 3 Remastered or Remake before The Elder Scrolls VI sees the light of day, and Fallout 5 is still a long long way off, so hopefully this list is as future proof as a radiation-resistant underground vault. No matter what, there’ll surely be plenty of debate over the top three. But hey, even though it wasn’t technically Bethesda, at least we gave New Vegas some love.",
      • "pubDate": "2025-05-01 14:15:00",
      • "pubDateTZ": "UTC",
      • "image_url": "https://sm.ign.com/t/ign_za/video/e/every-beth/every-bethesda-game-studios-rpg-ranked_dqax.1200.jpg",
      • "video_url": null,
      • "source_id": "ign_za",
      • "source_name": "Ign Africa",
      • "source_priority": 121,
      • "source_url": "https://za.ign.com",
      • "source_icon": "https://i.bytvi.com/domain_icons/ign_za.png",
      • "language": "english",
      • -
        "country": [
        • "gabon",
        • "namibia",
        • "egypt",
        • "rwanda",
        • "niger",
        • "south africa",
        • "djibouti",
        • "comoros",
        • "nigeria",
        • "morocco",
        • "tanzania",
        • "ethiopia",
        • "sudan",
        • "mozambique",
        • "ghana",
        • "madagascar",
        • "cameroon",
        • "somalia",
        • "senegal",
        • "zambia",
        • "malawi",
        • "mali",
        • "ivory coast",
        • "uganda",
        • "angola",
        • "algeria",
        • "kenya",
        • "dr congo",
        • "libya",
        • "mauritania",
        • "tunisia",
        • "zimbabwe"
        ],
      • -
        "category": [
        • "technology",
        • "entertainment"
        ],
      • "sentiment": "positive",
      • -
        "sentiment_stats": {},
      • -
        "ai_tag": [
        • "entertainment"
        ],
      • "ai_region": null,
      • "ai_org": null,
      • "duplicate": true
      },
    • -
      {
      • "article_id": "07ba8941d21e61d35d2f18e835ef6ebb",
      • "title": "失去眾多美國援助資金 非洲大陸前途暗淡",
      • "link": "https://www.rfi.fr/tw/%E5%B0%88%E6%AC%84%E6%AA%A2%E7%B4%A2/%E8%81%9A%E7%84%A6%E9%9D%9E%E6%B4%B2/20250501-%E5%A4%B1%E5%8E%BB%E7%9C%BE%E5%A4%9A%E7%BE%8E%E5%9C%8B%E6%8F%B4%E5%8A%A9%E8%B3%87%E9%87%91-%E9%9D%9E%E6%B4%B2%E5%A4%A7%E9%99%B8%E5%89%8D%E9%80%94%E6%9A%97%E6%B7%A1",
      • -
        "keywords": [
        • "聚焦非洲"
        ],
      • -
        "creator": [
        • "艾娃"
        ],
      • "description": "千年挑戰計畫是美國國會在2004年設立的對外援助機構。 目的是向那些落後的、不夠發達但被評估認為具有良好經濟政策與發展潛力的發展中國家提供經濟援助,利用援助資金讓受助國家實現經濟增長並擺脫貧困。但在成立21年、向發展中國家的基礎設施項目投資了170億美元後,在特朗普政府的撤銷命令下 ,這一機構最終落下帷幕。",
      • "content": "非洲國家是美國這一援助項目的主要受惠者,獲得援助資金流的三分之二,用於修建道路、電力和灌溉設施等基礎設施建設。華盛頓突然的撤資斷流,給非洲留下了很多未完成的項目,大幅削弱了當地的經濟。 在科特迪瓦首都阿比讓的庫馬西大型立交橋工地上,工人們仍在忙碌地施工中,這個工程是千年挑戰資助科特迪瓦的項目之一,主要針對港口大道 (Boulevard du Port) 的修復。美國的資助這個西非國家的總額為 5.37 億美元。美國機構負責實施科特迪瓦資助項目的主管瑪麗-維維安·阿多·戈桑-庫利巴利 (Marie-Vi​​viane Ado Gossan-Coulibaly) 表示,立交橋的項目是經過多年籌備的,但正是因為有了美國的資助才使其成為可能。 它是科特迪瓦經濟的一條重要通道,因為所有進出口產品都要經過這條要道。此外,這裡還聚集着許多產業,比水泥、咖啡和可可。修復這樣一條大道將對所有這些產業的業績產生重大影響。” 馬拉維的公路建設資金被剝奪 在馬拉維,3.5億美元的援助資金不翼而飛。這筆資金本應用於在該國各地修建公路。馬拉維的交通部長雅各布·哈拉證實了這一點,他說:“由於“美國政策突然改變”,這一項目已經被推遲。這使得國際上公共支出合理化的新理論再次來襲。尼日爾經濟學家易卜拉欣·阿馬杜·盧謝認為,美國千年援助計畫結束的後果超出了非洲大陸。他說:“風險在於,這將加劇這些地區本已十分嚴重的混亂局面,而亂局最終又會通過各種渠道,特別是通過移民或一系列媒介,波及發達國家。”美國當局最好重新考慮自己的立場,設法恢復這項援助。 “ “非洲國家前景黯淡” 結局和千年挑戰計畫如出一轍的是美國國際開發署(USAID),這個資金實力強大、每年向撒哈拉以南的非洲地區提供160億美元援助的美國機構也被特朗普政府解散了。而法國和英國也削減了發展援助,雖然幅度較小,但這將意味着非洲國家將面臨大量的資金短缺。 尼日爾經濟學家易卜拉欣·阿馬杜·盧謝指出:在非洲“怨恨情緒確實存在。國際組織在也僱傭當地勞的動力。這其中既有直接就業,也有間接就業,”。他說:“就我個人而言,我有一些熟人現在正準備回國,他們對自己的未來充滿疑問。前景越來越黯淡。” 對這些非洲國家來說,為了自身的發展還有另一種選擇,那就是向中國尋求更多的融資。但北京提供援助採取的是不同的模式,重點是配套投資。這導致非洲國家債台高築。這與千年挑戰項目的無償贈款相差甚遠。 人道行動受阻 此外,由於美國宣布大幅削減援助,在非洲的人道主義行動也深受影響。 在南蘇丹,非政府組織救助兒童會就報告稱,由於美國援助減少導致許多醫療中心關閉,感染霍亂的兒童死在前往距離太遠的診所的路上。 僅被特朗普解散的美國國際開發署(USAID),就以它每年428億美元的預算支撐了全球42%的人道援助。 聯合國難民事務高級專員菲利波·格蘭迪警告說,這些削減具有“毀滅性”,特別是對兒童而言,他們面臨著越來越大的成為“強迫勞動、販賣或早婚”受害者的“風險”。 在全球範圍內,營養不良問題已影響到1.5億五歲以下兒童,並且可能進一步加劇。國際團結組織主任凱文·戈德堡擔心地指出,“不幸的是,數百萬兒童將遭受生長遲緩的困擾”,這可能會影響他們的大腦容量和正常生活的能力。他告訴法新社,他領導的非政府組織在莫桑比克開展的一項計畫也因華盛頓的決定而停擺,該計畫為莫桑比克約 24 萬名國內流離失所者中的數萬名兒童提供水和食物。 在馬拉維,數萬名兒童無法享受學校的免費餐食,這些餐食目前均由美國援助支付。另一個因擔心美國的報復措施而要求匿名的非政府組織也警告說, “許多人將不得不輟學”。",
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      • "link": "https://za.ign.com/hollow-knight-silksong/209139/news/hollow-knight-silksong-will-be-playable-in-september-2025-at-an-australian-museum",
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      • "description": "So... what does that mean for the actual release date?IGN can reveal the Hollow Knight: Silksong will be playable in an Australian museum in September 2025.Team Cherry’s long in development game is one of the most anticipated in the world, and has topped the Steam wishlist chart for years. The studio, which is based in Adelaide, South Australia, ...",
      • "content": "IGN can reveal the Hollow Knight: Silksong will be playable in an Australian museum in September 2025. Silksong will be playable at the Melbourne museum as part of a video game exhibition called Game Worlds, which will also include displays that delve into the game’s design and artistic direction. ACMI co-curators Bethan Johnson and Jini Maxwell commented: “Since Hollow Knight: Silksong's initial announcement in 2019, it has been one of the most anticipated indie games on the planet – and we are thrilled to celebrate the design of this South Australian-made game as a centrepiece of Game Worlds in September. \"From the hundreds of sprites that animate Hornet’s different movements and attacks, to the logic behind the game’s most challenging boss fights – and of course, having the game playable in-gallery – our Silksong displays delve deeply into the details of the game's artistic direction and design. We’re so grateful to Team Cherry for trusting us with their work, and so excited to share that work with you!\" As part of the announcement, ACMI shared a sprite sheet from Silksong, below, one of several design elements from the game that will be on display in the Game Worlds exhibition. The image was provided to IGN with permission. Of course, Hollow Knight fans will be wondering what this all means for Silksong’s actual release date. You’d imagine it will come out before September 18, if it’s going to be playable from then at a museum. Perhaps we’re looking at an August launch? Whatever the case, things are certainly ramping up in the world of Hollow Knight. Silksong made a brief appearance at Nintendo’s Switch 2 Direct last month , and soon after Team Cherry nailed down the 2025 release window. The game showed up for the hardware-focused presentation in a blink-and-you’ll-miss-it moment that included little more than a few seconds of new gameplay and confirmation of Team Cherry’s updated launch plans. It was the most meaningful update on Silksong in years. Originally confirmed for just Nintendo Switch and PC, with Xbox (and Game Pass) and PlayStation 4 and PlayStation 5 versions being added later, Silksong has been at the center of a number of bizarre teases over the years. Team Cherry kicked off 2025 with a mysterious tease related to a chocolate cake recipe , leading desperate fans to hope that a re-reveal would arrive in April. Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.",
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      • "title": "Amid Soaring Demand for Nintendo Switch 2, Major Japanese Retailers Are Restricting Pre-Orders to Customers Who Have Already Spent Loads of Money With Them",
      • "link": "https://za.ign.com/nintendo-switch-2/209138/news/amid-soaring-demand-for-nintendo-switch-2-major-japanese-retailers-are-restricting-pre-orders-to-cus",
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      • "description": "Money talks.In the wake of the Japanese My Nintendo Store’s massively oversubscribed first lottery for the Switch 2 that received a staggering 2.2 million applicants, all of Japan’s major electronics retailers have been holding their own pre-order lotteries for the popular next-gen console. However, with high demand expected for an ...",
      • "content": "In the wake of the Japanese My Nintendo Store’s massively oversubscribed first lottery for the Switch 2 that received a staggering 2.2 million applicants, all of Japan’s major electronics retailers have been holding their own pre-order lotteries for the popular next-gen console. However, with high demand expected for an extremely limited number of units at launch, every store has placed strict restrictions on who can apply. These measures also aim to prevent scalpers and resellers profiting from the Switch 2. Conditions vary by store and lottery but almost all require the applicant to be a member of said store and to have spent a certain amount over the last year or two. For example, major electronics retailer Bic Camera limited its in-store lottery to Bic Camera credit card holders who had spent over 30,000 yen (approx. $207 USD based on current exchange rates) between April 2023 and March 2025, with its online lottery limited to those who had spent over 50,000 yen ($345). Similarly, competitor Joshin has been restricting its Switch 2 lotteries to Platinum and VIP members of its Smile point program . For context, to reach Platinum level, customers must have made a single purchase worth over 150,000 yen ($1,030) within the last year, or made purchases at Joshin on over five separate calendar days (as highlighted by Japanese news site game8 ). ID checks and limiting entries to one per person are also common measures employed by Japanese retailers to limit applicants and safeguard against scalpers. “I think the maximum amount of units they (Nintendo) can prepare in 2025 is probably around 4 million, but this will not be enough for the console to meet demand even after one year. There will likely continue to be a shortage overseas as well.” One thing’s for sure, it's not going to be easy to score a launch day Switch 2, but if you are based in the U.S. it might be worth checking out IGN’s preorder tips , if you haven’t already. Photo by Stanislav Kogiku/SOPA Images/LightRocket via Getty Images. Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.",
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      • "title": "Ex-Bethesda Veteran Explains Why Its Games Like Elder Scrolls, Fallout, and Starfield Will Always Have Loading Screens",
      • "link": "https://za.ign.com/starfield/209137/news/ex-bethesda-veteran-explains-why-its-games-like-elder-scrolls-fallout-and-starfield-will-always-have",
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      • "description": "\"It’s just one of those necessary evils.\"Bethesda games are known for their sometimes lengthy loading screens. At a time when developers are aiming for as little loading as possible, it remains a big part of the Bethesda game experience. Just look at Starfield, Bethesda’s first brand new IP in years, and of ...",
      • "content": "Bethesda games are known for their sometimes lengthy loading screens. At a time when developers are aiming for as little loading as possible, it remains a big part of the Bethesda game experience. Just look at Starfield , Bethesda’s first brand new IP in years, and of course the recently released The Elder Scrolls IV: Oblivion Remastered , which is going down very well with fans. As fans of the studio’s work will know, Bethesda games are open-world RPGs that involve opening lots and lots of doors. Want to go into that house over there? You’ll probably need to trigger a loading screen to open the door. Fast travel is always a loading screen, although it can be made faster with more powerful hardware. Sometimes just leaving one area and going to another area in a Bethesda game triggers loading. Bruce Nesmith, who worked at Bethesda on everything from Oblivion to Starfield, told VideoGamer that segmentation is an important part of Bethesda game design, and so using zone loading is too. A totally seamless open-world isn’t feasible for the type of RPGs Bethesda makes, Nesmith continued, because segmented areas backed by loading lets the games keep track of item placement and physics states after the player leaves an area, which helps create the sense of leaving a permanent mark on the virtual world. “Everybody who complains about them assumes that it’s done because we’re lazy or we don’t want to follow the modern thinking on stuff,” Nesmith said. “The reality is the Bethesda games are so detailed and so graphics intensive... you just can't have both present at the same time.” “I can’t have the interiors of all these places loaded at the same time as the exteriors,” Nesmith continued. “That’s just not an option. And all the fancy tricks for streaming and loading and all that, you end up with hitching. So you’re actually better off stopping the game briefly, doing a loading screen and then continuing on. “If you make a game that has less going on, it’s a tighter experience and not a [true] open-world experience. So it’s just one of those necessary evils, as it were, it’s not that anybody at Bethesda ever wanted to do it. We just didn’t have a choice, really, if the game was going to have the experience we wanted it to have.” Nesmith said the use of loading screens in Bethesda’s RPGs have been “a necessary bane of the existence of Bethesda since time immemorial.\" Despite this, when Starfield launched in 2023, fans were surprised by just how often you’d trigger loading, from on-foot traversal to simply heading into city buildings. Players said Starfield’s loading broke immersion and added frustrating pauses to gameplay, and modders worked to remove as much of it as possible in the years since. The city of Neon was a focus of the loading complaints. This cyberpunk-style urban area would often trigger a loading screen just for opening doors, some near to each other, which made questing annoying. But did it have to be this way? Last year, Nate Purkeypile, who worked at Bethesda Game Studios from 2007 before leaving in 2021, expressed his surprise at the sheer amount of loading the game ended up launching with , particularly in the city of Neon. “It could have existed without those [loading zones],” Purkeypile said. “Like, some of those were not there when I had been working on it and so it was a surprise to me that there was as many as there were.” So, why did Starfield launch with so many loading screens? Purkeypile said part of the segmentation of the game has to do with the way the Creation Engine, which Bethesda uses to make its games, works, and that has a lot to do with performance. “A lot of it is gating stuff off for performance in Neon,” Purkeypile confirmed. Ahead of Starfield’s launch, Bethesda development chief Todd Howard revealed that the game would release locked at 30 frames per second on both Xbox Series X and S to ensure “consistency” of performance. “I think it'll come as no surprise, given our previous games, what we go for,” Howard said at the time. “Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. It's 4K in the X. It's 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don't want to sacrifice any of it. “Fortunately in this one, we've got it running great. It's often running way above that. Sometimes it's 60. But on the consoles, we do lock it because we prefer the consistency, where you're not even thinking about it. “And we don't ever want to sacrifice that experience that makes our games feel really, really special. So it feels great. We're really happy with how it feels even in the heat of battle. And we need that headroom because in our games, really anything can happen.” Since launch, Bethesda has worked to improve the game, with 60fps now possible as part of performance mode . The question will be whether Bethesda can make meaningful improvements to loading screens for The Elder Scrolls VI , which fans hope will mark a significant level up for the studio’s technology. While you wait to find out, we’ve got plenty more on Oblivion Remastered, including a report on a player who managed to escape the confines of Cyrodiil to explore Valenwood, Skyrim, and even Hammerfell, the rumored setting of The Elder Scrolls VI . We've also got a comprehensive guide to everything you'll find in Oblivion Remastered, including an expansive Interactive Map , complete Walkthroughs for the Main Questline and every Guild Quest , How to Build the Perfect Character , Things to Do First , every PC Cheat Code , and much more. Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.",
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      • "title": "Tanzanian priest - and government critic - brutally attacked",
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      • "description": "The attack on a Catholic priest comes amid rising political tensions ahead of October's elections.",
      • "content": "A prominent Tanzanian Catholic priest and government critic has been violently attacked amid rising political tensions ahead of elections due in October. Fr Charles Kitima, who had attended an all-day religious meeting, was ambushed by two people at night in a canteen restroom near his residence in Dar es Salaam. According to the police, he was hit on the head with a blunt object and was later admitted to hospital, where he is in a stable condition. Eyewitnesses said Fr Kitima had been seen talking to several people before the attack, and was later found bleeding and calling for help, moments after individuals were seen fleeing the scene. The police say they have detained a suspect, while investigations continue. The attack on Fr Kitima, who is the secretary-general of the Catholic bishops' organisation, Tanzania Episcopal Conference (TEC), has been widely condemned. Boniface Mwabukusi, president of the Tanganyika Law Society, who visited the priest in hospital, said it had been \"a brutal attack with the intent to take his life\". Posting on X, Mwabukusi said Fr Kitima had a message for Tanzanians that \"we should not be afraid to pay the price for standing up for justice and fulfilling our duties to the country\". Political tension is increasing in Tanzania ahead of the general elections, with rights groups raising concerns over shrinking civic space, accountability, and justice. Opposition Chadema party vice-chairman John Heche said the incident was bad \"news for the country\". Lobby group Legal and Human Rights Centre also condemned the \"heinous attack\" that portrayed a \"bad image\" for the country. Fr Kitima has frequently criticised government policies and is widely known in Tanzania for his bold stance on democratic reforms and human rights. The assault, which has alarmed faith leaders and the civil society, comes days after the Catholic Church called for the government to heed calls for electoral reform - a key opposition demand. Leaders of Christian churches, whose followers make up 60% of the population, have become increasingly outspoken on justice and governance issues. But their criticism has not been received well by some supporters of the ruling party, with some public figures asking religious leaders to stay out of politics. Since last year there has been a wave of attacks and abductions targeting government critics. Opposition leaders have also been arrested, including prominent leader Tundu Lissu who has been charged with treason. But attacks of this kind on church leaders are uncommon. Police have said the motive for Fr Kitima's attack is not yet known, with ongoing investigations looking to identify other suspects. The government has not commented on the attack. Go to BBCAfrica.com for more news from the African continent. Follow us on Twitter @BBCAfrica , on Facebook at BBC Africa or on Instagram at bbcafrica",
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      • "title": "Microsoft Raises the Price of All Xbox Series Consoles, Xbox Games Confirmed to Hit $80 This Holiday",
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      • "description": "\"We understand that these changes are challenging...\"Microsoft is raising prices on Xbox. By a lot.In an announcement today, the company said it will be raising prices on Xbox consoles, controllers, headsets, and some games. The price hike for consoles and accessories kicks in today, May 1, and while game prices will stay the same for now, ...",
      • "content": "Microsoft is raising prices on Xbox. By a lot. Price increases are taking effect globally, with the exception of headset prices, which are only going up in the U.S. and Canada. Going forward, here are the expected prices on various Xbox consoles and accessories in the U.S.: Xbox Series S 512 - $379.99 (up from $299.99) Xbox Series S 1TB - $429.99 (up from $349.99) Xbox Series X Digital - $549.99 (up from $449.99) Xbox Series X - $599.99 (up from $499.99) Xbox Series X 2TB Galaxy Special Edition $729.99 (up from $599.99) Xbox Wireless Controller (Core) - $64.99 Xbox Wireless Controller (Color) - $69.99 Xbox Wireless Controller - Special Edition - $79.99 Xbox Wireless Controller - Limited Edition - $89.99 (up from $79.99) Xbox Elite Wireless Controller Series 2 (Core) - $149.99 (up from $139.99) Xbox Elite Wireless Controller Series 2 (Full) - $199.99 (up from $179.99) Xbox Stereo Headset -$64.99 Xbox Wireless Headset - $119.99 (up from $109.99) You can see other price changes by region on the official Xbox announcement page here . Microsoft issued IGN with the following statement as to why the price increases were taking place: “We understand that these changes are challenging, and they were made with careful consideration given market conditions and the rising cost of development. Looking ahead, we continue to focus on offering more ways to play more games across any screen and ensuring value for Xbox players.” Though we don't know yet which first-party Microsoft games will cost $80, we can guess the line-up may include the next mainline Call of Duty, the new Fable, which was recently delayed to 2026 , the Perfect Dark reboot , inXile’s Clockwork Revolution , Rare's Everwild, which Microsoft gaming boss Phil Spencer recently checked out , The Coalition's Gears of War: E-Day , Hideo Kojima’s OD , or Undead Labs' State of Decay 3 . Psychonauts developer Double Fine is also working on a new game. Microsoft has an Xbox Games Showcase 2025 as well as an The Outer Worlds 2 Direct planned for June, where fans will no doubt find out more. This is the first time we've seen a price hike on Xbox Series S consoles since it launched in 2020, with the company committing to maintaining existing prices back in 2022 when PlayStation raised prices on the PS5 . However, Xbox raised the price on the Xbox Series X in 2023 in most countries , but not the U.S. And it has raised prices globally on Xbox Game Pass multiple times now . Astonishing as the amount these prices are increasing might be, Microsoft raising prices in the first place isn't exactly surprising. PlayStation did this exact thing in the UK, Europe, Australia, and New Zealand just last week, for the second time in three years. And the entire industry has been discussing and gradually implementing price increases over the last few years, with AAA game prices jumping from $60 to $70 in just the last five years, and Nintendo going with $80 for upcoming Switch 2 exclusive Mario Kart World and some other Switch 2 Edition games . The Switch 2 itself was recently revealed to be launching at $450, a price that drew criticism from Nintendo fans even as analysts admitted such a high price was likely inevitable amid current economic conditions . That was all before Nintendo was forced to reevaluate its console pricing in the wake of newly announced and repeatedly fluctuating tariffs in the U.S . Though the console ended up sticking at $450, accessory prices were not so lucky . Analysts suspect Nintendo may raise prices again post-launch, and the Entertainment Software Association warned that Nintendo would not be alone : It seems these are expensive times to be a gamer regardless of your platform of choice. Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.",
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      • "title": "Best Bethesda RPGs, Ranked",
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      • "description": "Is Oblivion or Skyrim the best Bethesda RPG or are they all nuked by Fallout?It’s rare that a developer becomes synonymous with a single genre, but Bethesda has its signature style so locked down it’s a wonder we don’t just call the entire field of first-person open-world Western RPGs “Skyrimlikes” or “Oblivionvanias.” In the three decades since The Elder Scrolls: Arena debuted, Bethesda ...",
      • "content": "It’s rare that a developer becomes synonymous with a single genre, but Bethesda has its signature style so locked down it’s a wonder we don’t just call the entire field of first-person open-world Western RPGs “Skyrimlikes” or “Oblivionvanias.” In the three decades since The Elder Scrolls: Arena debuted, Bethesda Game Studios has emerged as a juggernaut in the triple-A space, earning a rabid fanbase, massive sales, and a $7.5 billion acquisition from Microsoft, solely on the strength of its tried and true design principles. Bethesda’s been responsible for some big hits and even bigger misses over the years, and since the shocking (but not really) release of The Elder Scrolls: Oblivion Remaster has us all rethinking our long-calcified tier-lists, we thought it was time to take a fresh look at ranking the studio’s output. It’s gonna be a long, long time before The Elder Scrolls VI is anything more than a dramatically and perhaps prematurely revealed logo, and while that’s a bummer for everyone dying to play it, at least it means this list won’t be obsolete anytime soon. Before we start, we should clarify that we’re strictly talking about Bethesda’s trademark RPGs on this list. The extremely mid Elder Scrolls spinoffs, like the co-op focused Battlespire and swashbuckling action-adventure Redguard, need not apply here. Nor do mobile games like The Elder Scrolls Blades and Fallout Shelter , although I’ve definitely got a soft spot for the latter game’s dark humor and infinite armies of cartoon dwellers captured in the charming Vault Boy style. No, this list is for the heavy hitters, the sprawling, prestige sandboxes that immediately come to mind when one thinks of a capital B, capital G “Bethesda Game,” though admittedly we’re starting out on a rather humble foot with... 9: Elder Scrolls: Arena The first entry in the franchise isn’t last because it’s a bad game, it’s last because nobody knew what they were doing. The Bethesda of 1994 had basically only made sports and Terminator games, and Arena was kind of a mix of both. Originally, you traveled the world competing in medieval gladiator battles, doing the odd sidequest on the side. The developers quickly realised it would be a cool idea if your fighters could walk around the cities, talk to the people who live there, and dive into incredibly difficult dungeons on their behalf. And given how bad the combat is, the kind of stats-based melee that sees you visually landing hit after hit on rampaging skeletons only to deal no damage thanks to a dice roll, maybe it’s a good thing the developers dropped the whole “gladiator” concept for Arena. Less fortunately, they didn’t drop it fast enough to change the title, since all the marketing materials were already printed up. The best they could do was tack on a “chapter one” and make it seem like the game was part of a larger saga about all-knowing Elder Scrolls . Declaring your debut the start of a new franchise is a gutsy move that more often than not ends in failure, but the extremely flawed Arena was still successful enough to set Bethesda on a path that would fulfill its prediction, and boldly go beyond. 8: Starfield With every new BGS game comes rumors and discourse on whether this will be the one that finally ditches their aging “Gamebryo” engine, or at least updates the notoriously inefficient cell-based framework beyond its well-known limits. Starfield did not . “Creation Engine 2.0” might have a fancy new name and a pretty new animation pipeline, but at the end of the day you’re still staring at a loading screen every time you step into a store. The NASApunk sci-fi setting was a welcome departure from the low-tech locales of Tamriel and the Wasteland, even though it’s starting to wear out its welcome, but it’s ill-suited for Bethesda’s style. They’re great at creating one big connected world, full of discoveries, nooks and crannies, and intricately staged skeletons with nearby flavor notes. Instead, Starfield boasts 1,000 procedurally generated planets with what feels like a dozen different points of interest repeated between them. Now, we've solved more than a few dragon claw puzzles in our day, but somehow that never felt as aggravating as landing on a new planet and stumbling across another abandoned cryo lab or mine. Dear god, the mines. If you’re bored in a samey Draugr dungeon, you can just walk to something cool around the corner. But in Starfield you’re just kinda stuck dejectedly wiping out the pirates, hoofing it back to your spaceship, and blasting off with a sigh. It might seem harsh to place Starfield so close to something as primitive as Arena, but it’s easier to forgive the shortcomings of a gallant first effort from an inexperienced team than those of a $200 million triple-A behemoth that promised the moon and failed to deliver. 7: Elder Scrolls: Daggerfall One reason the procedural generation in Starfield is such a bummer is that Bethesda has so much experience with it going way, way back. In fact, its second RPG ever is one of the most impressive feats of algorithmic open world creation that ever existed, and it came out in 1997. The map in Skyrim translates to about 15 square miles, and that’s actually on the smaller side compared to games that came out in its wake. Breath of the Wild and Grand Theft Auto 5’s are both around 30 square miles , give or take. The Elder Scrolls: Daggerfall is 80,000 square miles , roughly the size of Great Britain. It’ll take you 69 hours to walk across the entire thing, though it’ll go slightly quicker if you’re okay with staring at the back of this horse's head for days on end as your precious time on Earth slowly whittles away. The world is vast, sparse, and kind of ugly, but it’s definitely not empty. The Iliac Bay area contains nine distinct climates, 44 different political regions, and 15,000 points of interest scattered throughout. We’re talking 4,000 dungeons and 5,000 cities or towns populated with hundreds of quests and non-player-characters. Needless to say, there’s a touch of wonky proc-gen involved. But what good is a huge world if it’s a slog to move around in? The dungeon-crawling combat is only slightly improved, though the debut of the series’ trademark “improve your stats as you use their skills” progression system is definitely appreciated. In Daggerfall, it’s the experience above ground that made the biggest leap in quality. You can buy houses and boats, join guilds, steal and murder to your heart's content and deal with the consequences. While it’s all relatively simple and extremely opaque, the opportunities for immersion within Daggerfall almost make you wish you could explore it with a friend or two. Almost. 6: Fallout 76 You might be confused as to why Fallout 76 is on this list at all, given that it’s more of a live service, multiplayer looter-shooter than an epic, story-driven RPG experience, and if you haven’t played it for a while that’s totally fair. The game was a straight-up disaster at launch , omitting hand-crafted dialogue and non-player characters in the hopes that griefing online randos would be able to provide the flavor that makes Fallout’s wastelands so worthwhile. This was a mistake, to put it mildly, and just one of many. From aggravating loot limits and endless crafting to questionable pricing practices, Fallout 76 was a dud when it debuted in 2018, thanks in no small part to a grueling development cycle that plagued the project from the start. Things have changed, however . The Wastelanders update added voiced NPCs to the experience, so many in fact that technically it has the most characters of any game in the whole series. Whether they have anything worthwhile to say is still up for debate but they’re there, along with tweaks to the loot system and overall experience that make it less of a slog and more of a passable RPG to play with friends. The game has developed a healthy following, especially in the wake of Amazon’s hit Fallout TV series, but even so, it’s hard to rank Fallout 76 very high given the existence of the superior Elder Scrolls Online, Bethesda’s long-running MMO that only failed to make the cut here because it was developed out of house by Zenimax Online Studios. Fallout 76’s pivot towards live-service, revenue-generating, trend-chasing slop gave fans grave doubts about Bethesda’s stewardship of the Fallout franchise, but they didn’t exist in a vacuum. Discontent had been brewing for a long time, even as sales skyrocketed. 5: Fallout 4 At 25 million copies sold, Fallout 4 is the most successful game in the series by a wide, wide margin, beyond the wildest dreams of Tim Cain and the rest of the Interplay/Black Isle crew that created the original isometric RPGs in the ’90s, though that success comes with a cost. Streamlined gameplay and welcome quality-of-life features can turn a niche cult classic into a mainstream blockbuster, but balancing that accessibility without sacrificing depth and complexity is no easy task. Fallout 4 fails in that regard. First, the good: Fallout 4 feels great . The movement and shooting feels crisp and responsive compared to its clunky predecessors, and the Commonwealth is more than a worthy environment to explore. A new system that allows you to design and build your own settlements is an impressive addition to Bethesda’s aging tech, though it’s a coin flip as to whether you’ll find it fun or a complete waste of time. The game looks and sounds spectacular, and was arguably the most polished launch product Bethesda produced since... ever . Some of its expansions, particularly Far Harbor, seemed to capture that old Fallout feeling, and there’s at least one all-time classic character to emerge out of the crowd of Bostonian blandness and micromanaging Minutemen in the form of android private eye Nick Valentine. The storyline, revolving around high-tech synthetic humans teleporting from a crisp and clean underground lab, is at odds with the grungy atompunk flavor of the Fallout universe, and the bizarre twist involving the identity of your character’s missing son was both blindingly obvious and incredibly dumb. The whole experience feels like a Fallout-flavored theme park ride, plopping you in power armor to face off with a deathclaw within the first hour of gameplay. From there, the game parades you through a series of shallow choices and uninteresting factions until you pick who you’re going to side with and watch the uninspired endings play out. The biggest detriment to the game has to be the dialogue system. The first Fallout, famously, allows for all sorts of freedom in how the Vault Dweller interacts with the world around them, from monosyllabic grunts to talking the super mutant Master into unaliving himself in the final boss battle. Fallout 4, on the other hand, made the dubious decision to voice all of our protagonist’s interaction, severely limiting their options. Even worse, the four choices offered in response to any situation usually boil down to nice, rude, neutral, and “tell me more.” It’s a disappointing devolution of the RPG formula, but not entirely unsurprising given Bethesda’s first Fallout game. 4: Fallout 3 When Bethesda announced it had purchased the rights to the dormant Fallout franchise in 2004, fans went nuclear. For some, Fallout seemed like a perfect fit for the devs that wrote the book on systemic open world sandboxes, but there was a sizeable contingent of gatekeeping grognards who were a little more wary, warning that the Bethesda crew would tone done the anarchic spirit of the first two games for a more bland experience in hopes of capturing a more casual audience. The end result was a little bit of both . The revival starts out extremely strong, with an opening sequence that begins with your character exiting the womb and then gives a quick crash course in all that life inside Vault 101 has to offer, from bullies to birthday parties. The intro also serves as a tutorial for the V.A.T.S. system, maybe Bethesda’s most brilliant addition to the franchise. The isometric, turn-based Fallout games allowed your character to target individual body parts in combat, allowing for agonizing and often hilarious precision shots. In the leap to first person, BSG compensates for their somewhat muddy controls by letting us freeze time and select precisely where we’d like our strikes to land in one of the most elegant translations of a game mechanic from 2D to 3D ever. Not everything in Fallout 3 is as successful as V.A.T.S., however. The Capital Wasteland is a fantastic map filled with recognizably ruined national landmarks, but it’s also stuffed with repetitive encounters in subways and sewers awash in a hideous green filter that was all the rage in the early aughts. There are meaningful choices with megaton consequences that ultimately railroad you into an utterly ludicrous ending scenario that requires you to sacrifice your life to radiation while your radiation-immune supermutant friend watches from a safe distance A conclusion that was so derided, Bethesda would eventually patch it by way of the Broken Steel DLC. It’s the very best and very worst of Bethesda’s instincts laid bare, and the awkward friction integrating BGS’s environmental storytelling with Fallout’s anarchic RPG flavor makes vanilla Fallout 3 a rather unpleasant experience today. An excellent alternative is theTale of Two Wastelands mod that fuses Fallout 3 together with Obsidian Entertainment’s fan-favorite Fallout: New Vegas to create a single massive game. Or if that’s too much of a hassle, you could just wait for the all-but-confirmed remake that’s coming in the wake of Oblivion Remastered. Speaking of which... 3: The Elder Scrolls IV: Oblivion This was a tough call. Many of Oblivion’s adoring fans might find it blasphemous to be placed before Skyrim, while haters might contest that some of the Fallouts are superior. The truth, as always, is subjective, except for on ranking lists like this, which are infallible, definitive, scientifically determined and legally binding so let’s see how it stacks up. Oblivion is the foundation of modern Bethesda games . Morrowind, obviously, came before, but it’s notable that Fallout, Starfield, and every Bethesda game (and Bethesda wannabe) since 2006 have used Oblivion as the template rather than its predecessor. The awkward pause and zoom in to start a conversation, the OP dominance of stealth archery, the ramping-up power fantasy designed to make a lowly prisoner feel like the most important being in all of Tamriel... It’s all here in pretty much its final form, though with lots of room for improvement. The main plot sees you fending off a demonic Daedric invasion alongside a Sean Bean-voiced bastard in a cinematic saga that borrows bigtime vibes from Peter Jackson’s wildly popular Lord of the Rings trilogy. But it’s the sidequests, particularly those involving the guilds, that really elevate Oblivion. They’re all really solid in Skyrim, too, but Oblivion’s individual missions have a lot more going for them. Instead of Skyrim’s fairly rote assassinations on behalf of the Dark Mother, your devotion to the Dark Brotherhood in Oblivion is tested by specific kill conditions that make you feel like an Argonian Agent 47. Meanwhile, while Skyrim’s introduction to the Thieves Guild effectively amounts to getting approached by a recruiter, in Oblivion, it only exists as shadows and rumors, the only clues to their existence are scattered posters and urban legends. You have to work to seek them out. So why did we rank Oblivion below Skyrim? Maybe it’s the eye-searing ugly bloom of the XBox 360 era, or the dorky potato-faced characters stumbling through their lines. It could be the ill-conceived progression system that forces you to grind minor skills for fear of losing precious stat points when you level up, or the repetitive trudging through endless Oblivion gates. Of course, all of that can change with a remake. The Oblivion Remaster goes a long way towards modernizing the game, with a slick UI, gorgeous new graphics, a more forgiving level-up system, and a deeply appreciated sprint button. Gone is the blinding haze of the seventh console generation, replaced with a solid Unreal Engine sheen. Unlike a lot of remasters, Oblivion maintains its awkward charms, for better or for worse. The enemy scaling is sadly still intact, meaning you’ll find yourself running into gangs of filthy bandits bearing glass and Daedric gear. Most of the frustrating minigames have been retained, and the combat still feels strange by modern standards. But would Oblivion really be Oblivion without the jank? Without expensive horse armor and actors flubbing their lines? The Oblivion Remaster is still the same game. It might be a little too early to tell if the remaster will be worthy of a higher spot than Skyrim, but there’s a fundamental difference between the two games that’s more than just skin deep. 2: The Elder Scrolls V: Skyrim For all of its triumphs, Skyrim loses a lot of what makes the older Elder Scroll games so special. The quests are more shallow, your character build isn’t as customizable, and your choices matter even less. You can quickly become the leader of every single guild, and the biggest decision of the game is who you want to back in the Skyrim Civil War, which culminates in an epic battle of about 40 dudes clipping into each other outside of Whiterun. In exchange for the simplification, Skyrim received massive, undeniable improvements to the moment-to-moment gameplay . You can dash across the landscape and glitch hop your way up mountains. Additions like dual wielding and weapon crafting finally make the kinetic act of combat enjoyable in itself, and the brilliant addition of shouts allows you to drop dragons out of the sky and blast guards into the horizon with a single squeeze of a shoulder button. Clearly, the game was designed with controllers in mind, as a glance at the oft-maligned default interface will tell you, but that brings with it a tactile and responsive game feel that Skyrim’s PC-first counterparts lack. Skyrim simply feels better. But the real secret that separates Skyrim from Oblivion is its space. In past lore, Oblivion’s setting of Cyrodiil was an endless jungle of East Asian and Mesoamerican-influenced aesthetics. In the game itself, it’s basically England. Green forests, grassy fields, and the odd Ayleid Ruin dot a landscape that fails to leave much of an impression compared to Skyrim’s frozen tundra. The mechanical depths of the Dwemer ruins, the hazy valleys of the Rift, and the glaciers of Winterhold, all feel like part of a cohesive whole. Skyrim’s geography becomes second nature as you climb enormous mountains and explore endless caves, all the while knowing that the warm glow of Whiterun at night is just a cozy walk away. Frankly, it’s a place you wouldn’t mind settling down and living out your days in a comfy Lakeview Manor, raising honey bees with your werewolf wife at your side. It’s no wonder so many people found themselves lost in Skyrim over the years, compelled to purchase the game over and over again with each slightly-improved release. For many, Skyrim and its suite of mods are the first thing to install on any new computer, just so you know it’s there – a true “forever game.” Skyrim is the game that turned the Elder Scrolls from a successful but nerdy RPG franchise into a blockbuster AAA giant. It’s like comparing Dark Souls to Elden Ring. Similar to Oblivion, Dark Souls is probably the better game on paper, but in terms of impact, the refinement that led to Elden Ring and Skyrim allowed the games to simultaneously expand in scope and reach the widest audience possible. Skyrim isn’t a game you have to recommend with huge caveats to your friend who mostly plays Warzone, it sacrificed just enough of its systems to smooth out its friction points and in the process became an all-time best seller. This isn’t to say that it should be ranked highly just because it made a ton of money, but rather that it made a ton of money because of how well it struck a balance between accessibility and depth, allowing players of all kinds to immerse themselves in an intricately crafted world and live out that timeless, universal fantasy of slaying dragons. But with all due respect to Skyrim’s successful efforts to make the game accessible to the mainstream, our number one spot goes to the game that achieved the exact opposite. But first... Honorable Mention: Fallout: New Vegas We couldn’t in good faith leave this list without mentioning the best Fallout game ever made . Even if it was developed by Obsidian, it’s built on Bethesda’s bugs-and-all engine and wouldn’t exist without the other games on this list, even though it’s better than all of them. A near-perfect marriage of old-school sensibility and BGS open-world quirkiness, you don’t want to miss this one, especially if you plan on watching season 2 of the show. Which brings us to the greatest Bethesda game of all time, coming in hot from the isle of Vvardenfell, it simply must be... 1: The Elder Scrolls III: Morrowind For a game that we’re definitively calling the greatest Elder Scrolls game of all time , it’s far from the most polished or accessible. The combat retains much of the RNG aggravation of earlier games, and The UI, cluttered with resizable windows and long lists of dialogue choices to scroll through, borders on utter madness. It’s almost impossible to believe that people once navigated this monstrosity with nothing but a giant Xbox Duke controller, but indeed they did. And yet, despite the at-times overwhelming encumbrances of age and complexity, Morrowind is unparalleled when it comes to pure freedom. There are no quest markers or floating arrows on a compass to guide your way, just clues in a dense journal filled with vast amounts of text to click through with hyperlinks. Its spellmaking system, nerfed and eventually eliminated over the years, allows for utterly broken combinations that let you leap between cities and blast across the sky on Boots of Blinding Speed. Characters have seemingly endless amounts of dialogue, spewing forth on screen in massive paragraphs – though if you get tired of reading, you can always end their worthless life. Always. No NPC is unkillable in Morrowind, not even the essential ones. In most Bethesda games, if you bludgeon a story-integral character to death with the Mace of Molag Bal, they just take a wee nap and rise again to move the story along. Morrowind instead presents you with the haunting yet somehow liberating message: “the thread of prophecy is severed... restore the weave of fate or persist in the doomed world you have created.” And what a doomed world it is. Vvardenfell is an ashen wonderland where giant insects float among towering fungi and dark elves set up shop in hollowed-out exoskeletons. It borrows more from The Dark Crystal and Dune than it does from Tolkien, a bold, experimental, and organic departure from tropes and tradition. There’s just something magical about Morrowind. Even when later games like ESO return to the region, it never quite hits the same as the original’s rough graphics and smeary textures that render the world as a trippy fusion of Cruelty Squad and Xavier: Renegade Angel. But that individuality comes at a cost. For every person enamored by riding giant bugs as public transit or reading 36 volumes of a Dunmer god’s wisdom, someone else decided to play Halo 2 instead. Bethesda made a very conscious decision to make Oblivion more inviting, and its investment obviously paid off. Still, it’s hard not to ponder what could have been. Reflecting on Morrowind, one can’t help but think of Baldur’s Gate 3 – a modernized, uncompromised take on the classic CRPG genre that took the video game world by storm when it was released. BG3 isn’t a retro novelty throwback, nor is it a dumbed-down trend-chasing crowd pleaser. It’s simply what fans of the first two games could have envisioned a long-delayed followup would look like, which begs the question: How would an actual sequel to Morrowind work? And would today’s audience accept it? Truthfully, the top three Bethesda games are almost entirely interchangeable. You can make a solid argument for them in any order, based on your own personal preferences and, let’s face it, more than a little nostalgia. For us, Morrowind is at the top of this list because there will never, ever be another Bethesda game like it –- but as always, your own personal ranking may vary. So, commence dragonshouting your favorites in the comments below!",
      • "pubDate": "2025-05-01 12:20:20",
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      • "title": "African horse sickness outbreak confirmed in Namibia",
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      • "description": "The Directorate of Veterinary Services in the Ministry of Agriculture, Fisheries, Water and Land Reform has announced the outbreak of African horse sickness in various parts of the country. A statement issued by the ministry on Wednesday indicated that about 25 confirmed cases have been reported from the state veterinary districts of Otjinene, Windhoek, Okahandja, [...]The post African horse sickness outbreak confirmed in Namibia appeared first on The Namibian.",
      • "content": "The Directorate of Veterinary Services in the Ministry of Agriculture, Fisheries, Water and Land Reform has announced the outbreak of African horse sickness in various parts of the country.A statement issued by the ministry on Wednesday indicated that about 25 confirmed cases have been reported from the state veterinary districts of Otjinene, Windhoek, Okahandja, Omaruru, Gobabis and Mariental.African horse sickness is an infectious but noncontagious viral disease that commonly affects horses, mules and donkeys and is characterised by alterations in the respiratory and circulatory functions.Its symptoms include sudden death, coughing, froth from the nose, enlarged lymph nodes and fever.The statement says measures to control and prevent the further spread of the disease have been put in place with immediate effect, in line with the Animal Health Act 1 of 2011.These include the quarantine of the affected establishments, while movement of horses and donkeys within or in and out of the veterinary districts with suspected or confirmed outbreaks, will only be allowed under the cover of a veterinary movement permit on condition that they have received their full vaccinations.“Owners are advised to vaccinate their horses using a registered polyvalent African horse sickness vaccine according to the manufacturer’s recommendations, and horse owners are advised to stable their horses at night and other equines in insect-proof stables,” it reads.The public is also reminded that no person may move horses or donkeys within the country unless a movement permit is obtained in line with the law.The directorate urged horse owners to report any suspicious or confirmed case of the disease to the nearest state veterinary office as required by law.The post African horse sickness outbreak confirmed in Namibia appeared first on The Namibian.",
      • "pubDate": "2025-05-01 12:10:49",
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      • "article_id": "112262dbc7b7469df0d80a5910633962",
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      • "description": "He is accused of backing M23 rebels in the east but he has previously denied links to the group.",
      • "content": "The authorities in the Democratic Republic of Congo are seeking to lift former President Joseph Kabila's immunity from prosecution after accusing him of backing rebels in the east. There was a \"substantial body of documents, testimony and material facts\" linking Kabila to the M23 armed group, Justice Minister Constant Mutamba said on Wednesday. The M23 currently controls parts of the mineral-rich east of the country after making significant advances earlier this year. Kabila, 53, has not commented on the accusations but has in the past denied any connection with the insurgents. He led DR Congo for 18 years, after succeeding his father Laurent, who was shot dead in 2001. Joseph Kabila was just 29 at the time. After stepping down, he was given the title of \"senator for life\", which gives him legal immunity. In order to pursue a legal case, DR Congo's military prosecutor has asked the senate to overturn this. There were reports last month that Kabila had returned to the country – visiting M23-held Goma - after spending two years in South Africa. But these were denied by his political party, the People's Party for Reconstruction and Democracy. Go to BBCAfrica.com for more news from the African continent. Follow us on Twitter @BBCAfrica , on Facebook at BBC Africa or on Instagram at bbcafrica",
      • "pubDate": "2025-05-01 10:27:19",
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      • "title": "All People’s Party is dead – vice president Shuumbwa",
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      • "description": "All People’s Party (APP) vice president Erastus Shuumbwa says his party is now dead as many people have resigned from it. Shuumbwa has been suspended from his position as vice president of the party as of May. He was accused of being part of a new party. Now that he is on suspension, he is [...]The post All People’s Party is dead – vice president Shuumbwa appeared first on The Namibian.",
      • "content": "All People’s Party (APP) vice president Erastus Shuumbwa says his party is now dead as many people have resigned from it.Shuumbwa has been suspended from his position as vice president of the party as of May. He was accused of being part of a new party.Now that he is on suspension, he is unable to attend the party’s elective congress at Rundu this weekend.Speaking to The Namibian on Thursday, Shuumbwa said some party leaders labelled him as an “intruder”.“APP is dead. It is completely dead, I am saying this without fear or contradiction. APP is dead. As we speak, in the north, they have absolutely nothing. People have resigned. They took two people from the north to the congress, vulnerable people who cannot speak for themselves. They are completely dead. The ship is sinking,” he said.Asked whether he is still part of the party, Shuumbwa responded, “I can’t say I am still part of APP but yes, I am still a member of parliament but the position in the party that I am holding is going to be scrapped from me,” Shuumbwa said.He said the party attempted to remove him from parliament after the death of party president Ignatius Shixwameni in November 2021.“They were driving a tribal agenda. The party has its owner. I have been like a driver driving another person’s car,” he said, adding that he had never exercised presidential power since Shixwameni’s demise.“Someone else was exercising those powers,” Shuumbwa said.He said the past two years have been a difficult journey for him.“It was not a good environment for me. They don’t respect the party’s constitution,” he said.Shuumbwa is expected to appear before the APP’s disciplinary hearing next week.Contacted for comment on Friday, party chairperson Linus Muchila said the party will pronounce itself at the official opening of congress on Thursday.The post All People’s Party is dead – vice president Shuumbwa appeared first on The Namibian.",
      • "pubDate": "2025-05-01 10:00:00",
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      • "article_id": "ddc49bd9a865fd4eca947725eea3a04f",
      • "title": "Westerners came for gold. Now this nation is sending them packing",
      • "link": "https://www.rt.com/africa/616539-mali-strengthening-sovereignty-gold-mining/",
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      • "description": "For Mali, achieving sustainable sovereignty goes beyond winning compensation disputes with foreign companies Read Full Article at RT.com",
      • "content": "For Mali, achieving sustainable sovereignty goes beyond winning compensation disputes with foreign companies – it’s also about strengthening the regulatory framework and local expertise in gold mining Over the past two years, Mali has been steadily tightening its grip on the gold mining sector while justifiably increasing pressure on foreign investors, including the leading Canadian mining company Barrick Gold. In mid-April, the company’s office in Bamako was closed due to a tax dispute.The results of this policy are already evident: in 2024, Mali received 40% more payments from gold mining companies, totaling $1.4 billion. In the long run, such policies could significantly strengthen macroeconomic stability and serve as a model for other countries in the Sahel region and across Africa.Golden identityGold is an integral part of Mali’s historical and economic identity. The country is often associated with the image of Mansa Musa, the 14th-century ruler of the Mali Empire, known as one of the wealthiest individuals in history. His legendary pilgrimage to Mecca was marked by the lavish distribution of gold which, according to legend, even affected the region’s economy. Estimates of how much gold Musa took on his pilgrimage vary widely, ranging from more realistic figures of around half a ton to fantastical claims of up to 20 tons.Today, gold remains crucial to Mali’s economy, accounting for 7% of GDP and serving as a vital source of foreign currency and export revenues – making up three-quarters of the country’s total exports by value.During the colonial era, gold mining in Mali was primarily carried out using artisanal methods. Industrial mining began to develop only after the country gained independence, as the Malian government recognized gold as a means to diversify an economy largely dependent on agriculture and cotton exports. Read more Empire of salt and gold: Where did the richest man in the world come from? The Soviet Union was a significant contributor to the development of Mali’s gold mining sector. In 1984, the USSR helped launch the Kalana mine which produced half a ton of gold annually. Beyond technical support, the USSR helped establish a national geological school in Mali and promoted the development of the processing industry.How much gold is there?Today, Mali’s gold reserves are estimated at nearly 900 metric tons, and are primarily concentrated in the southern and western regions of the country. Alongside South Africa, Ghana, Tanzania, and Sudan, Mali stands as one of Africa’s leading gold producers, with an annual output of 50-60 metric tons. Major players in the field include Barrick Gold (operating the Loulo-Gounkoto mine) and Resolute Mining (Syama mine).While most of the production is conducted through industrial methods, an artisanal gold mining sector also exists, particularly in northern and southwestern Mali. It is often linked to illegal activities – such as smuggling and financing terrorist groups – that continue to pose a threat to regional stability.Mali became a key player in the global gold market during the 1990s, as foreign investors entered the sector amid market reforms. Within a decade, these investors increased production thirty-fold, reaching 30 tons by the year 2000, and later boosted it to 50 tons.Liberal reforms: cui bono? The period of increased gold production coincided with legislative reforms carried out in 1991- 1999 with the help of the World Bank. These reforms were characterized by a liberal approach, offering foreign investors tax deductions and exemptions for certain categories. For example, a law enacted in 1991 exempted investors from all taxes for the first five years of production. This led operators, driven by the quest for windfall profits, to extract as much gold as possible at the expense of Mali’s ecology and long-term interests before tax obligations kicked in.The subsequent reforms were also inconsistent. As a result, Mali’s government missed out on significant tax revenue due to numerous exemptions and foreign operators underreporting their production, exports, and profits. Consequently, the industry remained export-oriented and did not meaningfully contribute to Mali’s socio-economic development. Read more Will Africa take its gold from a greedy West? Like many developing nations where mining is largely “delegated” to foreign investors, Mali’s government passively collects income from the gold sector through a mix of fiscal tools: royalties (a fixed fee per tonne extracted), corporate income tax, special levies (for licensing or license renewals), dividends from state holdings in mining ventures, and export tariffs and licenses. Thus, the government’s revenues heavily depend on foreign companies and, crucially, on the regulatory environment – whether regulators can compel these companies to pay what they owe and whether they have the means and will to verify the data submitted by mining operators.What the tax disputes are aboutIn Mali, as in many African countries, it’s common for foreign companies to underpay taxes, leading to frequent disputes. Every five to ten years, the government conducts an “audit” of the sector and assesses back taxes owed by foreign companies. Often, the government lacks real tools to determine how much has gone unpaid, making precise amounts subject to negotiation between regulators and investors. Typically, a company agrees to pay a certain sum in exchange for the right to continue operating in the country. This serves as an informal version of a windfall tax. For example, in the mid-2010s, ExxonMobil faced a $74 billion fine for unpaid taxes in Chad, while in 2019, Canadian firm Barrick paid $300 million to Tanzania to resolve a tax dispute.A similar situation has unfolded in Mali. Following the 2020 coup, the new authorities shifted toward gradually sovereignizing the economy and reducing reliance on external borrowing. In this context, gold presents the primary and most straightforward opportunity to boost the budget. In 2023, Mali introduced a new mining code aimed at increasing sector revenues. This legislation raised royalties from 6% to 10.5% and increased the state’s and local private investors’ shares in projects from 20% to 35%, along with the removal of several tax incentives.In 2022, revenues from the sector reached 763.7 billion CFA francs ($1.3 billion), but by 2023, they had fallen by 26%. Despite a 23% decline in industrial production in 2024, government revenues soared to a record $1.4 billion, according to Reuters. This increase was driven by higher taxes and payments from foreign companies. Read more Africa has something China and the West need, but will it profit? The new mining code marked a significant shift in the Malian government’s approach to the sector and set the stage for a conflict with Canadian company Barrick Gold – the world’s second-largest mining company and the main investor in the mining sector. Following an audit of the period from 2020 to 2022, Malian authorities accused Barrick of underpaying taxes and dividends, demanding over 300 billion CFA francs (approximately $512 million). Barrick contested the legitimacy of these claims and sought international arbitration.In October 2024, Barrick paid $85 million as a “gesture of goodwill” and by February 2025, it agreed to pay an additional $438 million to resolve the dispute. However, the payment has yet to be completed, and negotiations continue, likely revolving around the tax regime that will apply to Barrick’s assets. The closing of the company’s office on April 15 and the government’s threat of putting Barrick’s Loulo-Gounkoto mine under temporary administration signal an escalation in the ongoing negotiations.Similar tax demands were made against Australian-British company Resolute Mining, which agreed to pay $160 million at the end of last year.For Mali’s long-term sustainability, one-time compensation payments are not enough. The new legislation and the government’s firm stance toward foreign investors must be accompanied by strengthened regulatory and fiscal frameworks, along with the development of local expertise in industrial gold mining and exploration – such as enhancing the capabilities of the state mining company. Gold can serve not only as a buffer against potential macroeconomic risks but also as a foundation for national currencies, helping prevent excessive inflation and exchange rate volatility.",
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      • "title": "Formula Legends is Art of Rally Meets F1",
      • "link": "https://za.ign.com/formula-legends/209125/news/formula-legends-is-art-of-rally-meets-f1",
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      • "description": "An old school and stylised arcade homage to 50 years of F1 racing.Italian studio 3DClouds has revealed Formula Legends, an Art of Rally-inspired take on arcade-style, open-wheel racing that pays (unlicensed) tribute to over 50 years of Formula 1 racing.3DClouds gave IGN an early look at how the game is shaping up and, while elements like AI behaviour are still being honed, ...",
      • "content": "Italian studio 3DClouds has revealed Formula Legends, an Art of Rally-inspired take on arcade-style, open-wheel racing that pays (unlicensed) tribute to over 50 years of Formula 1 racing. 3DClouds gave IGN an early look at how the game is shaping up and, while elements like AI behaviour are still being honed, the level of commitment to recreating a variety of eras of F1 is already very impressive. Formula Legends will feature 16 car models, each with seven different liveries. The cars may be chunky, toy-style caricatures of the real things but, clad in their off-brand odes to some of the most iconic racecar designs in history, the inspiration behind each one is very clear. Sound has been a big focus for the team, which is good to hear considering how crucial that is to the identity of older F1 cars especially. Formula Legends will also feature modding support – from liveries to helmets and trackside sponsors – which has the potential to be quite a boost. Speaking of tracks, each of the 14 circuits will have multiple variations to reflect how they’ve evolved over the years, from the ’70s to the 2020s. These too are inspired by real-life locations. Formula Legends’ story mode sounds particularly promising, with era-based championships set to take us on a tour through the defining moments of F1’s high-speed history. Producer Francesco Mantovani explained that the team took inspiration from 2023’s New Star GP (which itself is an F1-themed throwback to early 3D racing games) but wanted something that was a little less outright arcade-oriented for Formula Legends. “We tried to move it in line between New Star GP and Art of Rally, in terms of gameplay,” said Mantovani. “Art of Rally was the main inspiration we took for this game. We appreciate how they worked on the camera and on the tracks.” 3DClouds’ history of racing games has admittedly trended towards licensed racing games for a far younger audience (including games like Paw Patrol Grand Prix, Fast & Furious: Spy Racers, and Hot Wheels Monster Trucks: Stunt Mayhem) but Formula Legends is described as a true passion project for the studio, which it has created entirely independently. “I think it’s a game that they’ve been wanting to make for a really, really long time, and finally we have the resources to do it,” confirmed executive producer Roberta Migliori, noting the studio’s work-for-hire history has set it up just as F1’s popularity continues to soar. “With the increasing popularity of the sport and the strong passion, it just seemed like the right moment. The game is completely self-funded thanks to other games we’ve worked on.” 3DClouds being located in Milan, just a short drive from Monza (Formula 1’s legendary Temple of Speed and the third purpose-built race track ever built) probably hasn’t hurt, either. Formula Legends will launch on Xbox One and Series X|S, PS4 and PS5, PC, and Switch later this year. The team does not currently have Switch 2 kits, but Migliori confirmed they will “look into that opportunity as soon as we are ready.” Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.",
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      • "title": "Nearly 5 Years After Fortnite Was Blocked From iPhones in the U.S., Epic Boss Tim Sweeney Says It’s About to Come Back",
      • "link": "https://za.ign.com/fortnite/209124/news/nearly-5-years-after-fortnite-was-blocked-from-iphones-in-the-us-epic-boss-tim-sweeney-says-its-abou",
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      • "description": "Tilted.Fortnite will return to the U.S. iOS App Store and iPhones next week after a significant court ruling, Epic boss Tim Sweeney has said.Yesterday, April 30, a U.S. Federal District Court in California found that Apple wilfully violated a court order in the Epic Games v. Apple case that ...",
      • "content": "Fortnite will return to the U.S. iOS App Store and iPhones next week after a significant court ruling, Epic boss Tim Sweeney has said. In a tweet , Sweeney put forward a “peace proposal” to Apple, which Epic has battled against in the courts for years now. “If Apple extends the court's friction-free, Apple-tax-free framework worldwide, we'll return Fortnite to the App Store worldwide and drop current and future litigation on the topic,” Sweeney said. In January, IGN reported on how Sweeney had spent billions of dollars fighting Apple and Google over the way the companies run their app stores . Sweeney told IGN at the time that he considered it a long-term investment in Epic and Fortnite’s future, insisting Epic could afford to keep up the fight for decades to come. Sweeney’s ongoing battle to get Fortnite back on iPhones and Android phones while avoiding paying store fees is well-documented. The gist is this: Epic doesn’t want to pay the now standard 30% store fees on revenue made on mobile games. Instead, it wants to run the likes of Fortnite through its own mobile store, the Epic Games Store, without Apple and Google getting in the way and gobbling up its profit. Back in 2020, this dispute ended up with Fortnite blocked from release on iOS. Now, in the U.S., nearly five years later Fortnite is finally set to return. In another tweet , Sweeney hailed the court ruling: “NO FEES on web transactions. Game over for the Apple Tax. “Apple’s 15-30% junk fees are now just as dead here in the United States of America as they are in Europe under the Digital Markets Act. Unlawful here, unlawful there.” Apple will now be referred to federal prosecutors for violating the U.S. court order. \"Apple’s continued attempts to interfere with competition will not be tolerated,\" U.S. District Judge Yvonne Gonzalez Rogers said. \"This is an injunction, not a negotiation. There are no do-overs once a party willfully disregards a court order.\" Gonzalez Rogers referred Apple and one of its executives, Alex Roman, vice president of finance, to federal prosecutors for a criminal contempt investigation into their conduct in the case. Roman gave testimony about the steps Apple took to comply with her injunction that was \"replete with misdirection and outright lies,\" the judge wrote. Apple in a statement said \"we strongly disagree with the decision. We will comply with the court’s order and we will appeal.\" After multiple costly legal battles Epic has now made significant progress; prior to this point its victories were mostly limited to Europe via the region's Digital Markets Act. In August last year, the Epic Games Store launched on iPhones in the European Union and on Android devices worldwide with Fortnite, Rocket League Sideswipe, and Fall Guys for mobile. But actually getting the likes of Fortnite up and running on mobile is a nightmare, with various “scare screens” putting up to 50% of users off, according to Epic. Throughout the spending, Epic has suffered significant layoffs. In September 2023, the North Carolina studio saw 830 employees, or about 16% of its workforce, lose their jobs. In October last year, Sweeney insisted the company was now “financially sound,” with Fortnite and the Epic Games Store both hitting new records in “concurrency and success.” Photographer: Andrew Harrer/Bloomberg via Getty Images. Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.",
      • "pubDate": "2025-05-01 09:42:39",
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      • "title": "MDD ta nemi cikakken bahasi daga Mali kan ƙaburburan fararen hular da aka gano",
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      • "content": "Idan har ya tabbata ɗimbin gawarwakin da ke cikin ƙaburburan fararen hula da ake zargin Sojin Mali da kashewa kai tsaye ƙasar ka iya fuskantar tuhuma kan aikata laifukan yaƙi da kuma keta haddi baya ga cin zarafin fararen hula, kamar yadda ƙwararrun mambobin majalisar ke cewa. Cikin watan jiya na Afrilu ne, wani bincike ya gano maka-makan ƙaburburan a gab da sansanin Sojin Mali na Kwala da ke yankin Koulikoro a kudu maso yammacin ƙasar ta Sahel, bayan yawaitar jita-jitar ɓacewar ɗimbin fararen hula da bayanai ke cewa soji ke shiga gari-gari suna ɗaukar ɗaiɗaikun fararen hular da ba a sanin inda aka kaisu. Tawagar ƙwararrun Majalisar Ɗinkin Duniyar sun bayyana cewa ya zama wajibi Mali ta gudanar da binciken tare da fitar da bayanai kan wannan kisa da kuma ɓacewar ɗimbin fararen hular. Majalisar ta ce akwai buƙatar Mali ta jagoranci binciken a fayyace ta hanyar shigar da ɓangarorin da dokokin ƙasa da ƙasa suka gindaya. Sai dai ko da kafar Reuters ta nemi ji daga ma’aikatar tsaron Mali kan wannan batu, kakakin ma’aikatar ya ƙi amincewa da amsa tambayoyin manema labarai kan zargin. Bayanai dai sun ce mutanen ƴan ƙabilar Fulanin Tabital Pulaaku ne waɗanda aka kame a ranar 12 ga watan Afrilu yayin sumamen sojojin da taimakon Sojin Wagner a ƙauyen Sebabougou da ke yammacin yankin Kayes na ƙasar. Ƙungiyar tsirarun ƙabilar ta Tabital Pulaaku ta ce ɗimbin mutane sojojin suka kame waɗanda aka yiwa tambayoyi sai dai daga bisani wasu sun dawo cikin garin amma har yanzu akwai mutane fiye da 60 da suka yi ɓatan dabo, kuma ba tare da bayanin inda suke daga mahukuntan ƙasar ba.",
      • "pubDate": "2025-05-01 09:02:48",
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      • "description": "The graft-fighting body, the Anti-Corruption Commission (ACC), has been allocated N$116 million for the 2025/26 financial year. Motivating the ACC’s budgetary allocation in the National Assembly on Monday, speaker Saara Kuugongelwa-Amadhila said during the 2024/2025 financial year, the ACC was allocated N$106 million. This included operational and development budgets, as stated in the mid-year budget [...]The post ACC budget allocation up by 9.96% appeared first on The Namibian.",
      • "content": "The graft-fighting body, the Anti-Corruption Commission (ACC), has been allocated N$116 million for the 2025/26 financial year.Motivating the ACC’s budgetary allocation in the National Assembly on Monday, speaker Saara Kuugongelwa-Amadhila said during the 2024/2025 financial year, the ACC was allocated N$106 million. This included operational and development budgets, as stated in the mid-year budget review.She added that N$104 million is allocated for operational activities, while N$13 million is earmarked for capital development.The operational budget is spread across the commission’s six divisions: the office of the director general, administration, investigations, public education and corruption prevention, security and risk management services, and performance improvement.The investigation has been allocated the second largest budget, with N$41 million, of which N$36 million is for remuneration and related expenditures.“In this regard, it should be noted that the commission has only five regional offices and investigating officers are required to travel to the remaining regions whenever the need arises,” said the speaker.She said N$2.5 million is earmarked for contractual obligations in respect of the upgrade and maintenance of investigative software licensing and annual fees.In addition, N$1.5 million will cater for acquiring specialised expertise and skills for complex investigations.The biggest chunk of the ACC budget, N$46 million, is allocated to administration, of which N$13 million is earmarked for remuneration and related expenditure.“Allow me to remind this august House that corruption impacts negatively on investor confidence, economic growth and development, infrastructure development and healthcare, to mention but a few.“In view of the aforementioned, it remains crucial to improve the budget allocation of the Anti-Corruption Commission to enable it to perform its entrusted responsibilities and mandate,” Kuugongelwa-Amadhila said, while calling on the House to support the vote.The post ACC budget allocation up by 9.96% appeared first on The Namibian.",
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      • "title": "Evil Dead: The Game Pulled From Storefronts 3 Years After Release, but Servers Will Remain Online",
      • "link": "https://za.ign.com/evil-dead-the-game/209122/news/evil-dead-the-game-pulled-from-storefronts-3-years-after-release-but-servers-will-remain-online",
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      • "creator": null,
      • "description": "Ashes to ashes.Evil Dead: The Game is no longer available to buy after its publisher began pulling it from digital storefronts.The asymmetric multiplayer game based on the much-loved action horror franchise launched in 2022 across PC, PlayStation, and Xbox. IGN’s Evil Dead: The Game review returned an 8/10. We said: ...",
      • "content": "Evil Dead: The Game is no longer available to buy after its publisher began pulling it from digital storefronts. A Game of the Year Edition launched a year later, but clearly failed to have the desired impact on player numbers. In September 2023 the Nintendo Switch version was canceled and content development was halted . Now, three years after launch, Evil Dead: The Game is gone for good, but its servers will remain online for existing owners to continue playing. In a statement published to the game’s Steam page , developer and publisher Saber Interactive confirmed the change: There are a number of negative reviews left on Evil Dead: The Game’s Steam page lamenting the decision to pull it from sale, with most saying it’s effectively dead now. It retains a ‘mixed’ Steam user review rating overall. “The end is nigh,” reads one recent positive review from a player with over 380 hours in-game. “It was fun while it lasted, lads. I mean that.” Saber Interactive, which developed last year’s breakout hit Warhammer 40,000: Space Marine 2, has a number of licensed movie games in the works, including John Carpenter's Toxic Commando, Jurassic Park Survival, and an untitled Avatar: The Last Airbender game. Turok: Origins and Warhammer 40,000: Space Marine 3 are also in development. Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.",
      • "pubDate": "2025-05-01 08:50:21",
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      • "sentiment": "neutral",
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    • -
      {
      • "article_id": "2bd87f543d3cccb8691ab2afe16dda15",
      • "title": "Govt moves to clear Meatco’s N$212-million DBN debt",
      • "link": "https://www.namibian.com.na/govt-moves-to-clear-meatcos-n212-million-dbn-debt/",
      • -
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        • "news",
        • "national",
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      • -
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      • "description": "The Ministry of Finance and Social Grants Management has proposed an allocation of N$212 million in the 2025/26 financial year to settle the Meat Corporation of Namibia’s (Meatco) outstanding loan with the Development Bank of Namibia (DBN) and to enhance the corporation’s operational liquidity. Finance minister Ericah Shafudah, presenting the budget motivation in parliament, said [...]The post Govt moves to clear Meatco’s N$212-million DBN debt appeared first on The Namibian.",
      • "content": "The Ministry of Finance and Social Grants Management has proposed an allocation of N$212 million in the 2025/26 financial year to settle the Meat Corporation of Namibia’s (Meatco) outstanding loan with the Development Bank of Namibia (DBN) and to enhance the corporation’s operational liquidity.Finance minister Ericah Shafudah, presenting the budget motivation in parliament, said the funding is aimed at stabilising Meatco’s financial position.“The allocation is intended to fully settle Meatco’s obligation with DBN and strengthen its operational liquidity,” said Shafudah.In addition to the loan settlement, Meatco is set to receive a further N$100 million in direct funding to support its operations.“Meatco is set to receive N$100 million, which provides liquidity for operational needs, enhances competitiveness, and improves market access in the meat and agricultural sector,” the minister said.Shafudah said the government’s intervention seeks to improve Meatco’s performance in the agricultural value chain.“This support aims to enhance competitiveness and improve market access in the meat and agricultural sector,” she added.The ministry has earmarked a total of N$2.5 billion in the upcoming financial year for statutory transfers, capital injections to selected public enterprises, and the establishment of a national youth fund.This latest intervention comes after Meatco secured a N$200-million loan facility from DBN in 2023, backed by a government guarantee.At the time, Meatco was reportedly unable to pay 245 commercial livestock farmers a combined N$320 million for cattle supplied to its abattoirs — an issue flagged in an organisational review conducted by consultancy firm Ombu Capital.Former finance minister Iipumbu Shiimi had explained that the loan was intended to allow Meatco to meet its obligations to farmers and contribute to growth in the agriculture sector.In the 2024/25 budget, the government similarly allocated N$212 million to Meatco to settle contingent liabilities and support its financial stabilisation.Over the past four years, the state has channelled over N$1 billion in subsidies to Meatco. However, concerns continue to mount over the viability of the meat processor’s turnaround strategy, developed in 2023.Shiimi last year voiced the government’s dissatisfaction with the strategy, insisting that Meatco must become self-sustaining.“As a commercial entity, Meatco is expected to generate its own revenue and should not rely indefinitely on state subsidies,” he said at the time.The post Govt moves to clear Meatco’s N$212-million DBN debt appeared first on The Namibian.",
      • "pubDate": "2025-05-01 08:00:00",
      • "pubDateTZ": "UTC",
      • "image_url": "https://d4f7y6nbupj5z.cloudfront.net/wp-content/uploads/2025/05/meat.jpg",
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      • "source_id": "namibian",
      • "source_name": "The Namibian",
      • "source_priority": 453929,
      • "source_url": "https://namibian.com.na",
      • "source_icon": "https://i.bytvi.com/domain_icons/namibian.png",
      • "language": "english",
      • -
        "country": [
        • "namibia"
        ],
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        • "top"
        ],
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      • -
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        • "banking and finance"
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      {
      • "article_id": "d65c68d9a88408b68627d293ff68aa23",
      • "title": "Lüderitz mayor removed from crayfish activities",
      • "link": "https://www.namibian.com.na/luderitz-mayor-removed-from-crayfish-activities/",
      • -
        "keywords": [
        • "news",
        • "national"
        ],
      • -
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        • "Beatrice Prins"
        ],
      • "description": "Lüderitz mayor, Phil Balhao says he has been instructed by crayfish festival board of trustees chairperson Alex Gawanab that he has been removed from all programmes for this year’s event. Balhao on Facebook says “the Lüderitz Town council, as the custodian of the crayfish festival, has been deadlocked in an ongoing dispute regarding the validity [...]The post Lüderitz mayor removed from crayfish activities appeared first on The Namibian.",
      • "content": "Lüderitz mayor, Phil Balhao says he has been instructed by crayfish festival board of trustees chairperson Alex Gawanab that he has been removed from all programmes for this year’s event.Balhao on Facebook says “the Lüderitz Town council, as the custodian of the crayfish festival, has been deadlocked in an ongoing dispute regarding the validity and financial accounting of previous festivals”.“As this fiduciary duty and due diligence is the combined responsibility of the council, this has led to the council withholding the transfer of funds to the board until these pending matters have been resolved and overcome with a clear way forward,” he adds.Balhao mentions in his statement that three councillors are allegedly being threatened with legal action.“The council has sought legal advice and this has further strengthened the resolve of the council to address these long standing issues once and for all,” says Balhao.“It’s due to this ongoing dispute that ‘the board have reserved their right’ to bar me from this year’s programme”.Gawanab told The Namibian he first has to consult with the board before he can comment on the matter.“I have no comments at this time.”The post Lüderitz mayor removed from crayfish activities appeared first on The Namibian.",
      • "pubDate": "2025-05-01 07:52:15",
      • "pubDateTZ": "UTC",
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    • -
      {
      • "article_id": "c322adf466756a4dd5ff81008c4c6c4c",
      • "title": "Rritet frika dhe uria në Sudan për shkak të luftës",
      • "link": "http://botasot.info/afrika-bota/2332856/rritet-frika-dhe-uria-ne-sudan-per-shkak-te-luftes/",
      • -
        "keywords": [
        • "afrika"
        ],
      • "creator": null,
      • "description": "Lufta në Sudan ka kthyer jetën e miliona njerëzve përmbys, ndërsa el-Fasheri. Bastioni i fundit i ushtrisë është kthyer në një fushëbetejë të përgjakshme.Rrëfimet e Hafizës, Mostafës dhe Manahelit, të marra nga......",
      • "content": "Lufta në Sudan ka kthyer jetën e miliona njerëzve përmbys, ndërsa el-Fasheri. Bastioni i fundit i ushtrisë është kthyer në një fushëbetejë të përgjakshme. Rrëfimet e Hafizës, Mostafës dhe Manahelit, të marra nga telefona të shpërndarë fshehurazi nga BBC-ja, zbulojnë tmerrin e përditshëm, urinë, frikën dhe një realitet ku kthimi në normalitet duket i pamundur. Ajo nuk la fjalë të fundit”, rrëfen me qetësi Hafiza, teksa përshkruan se si nëna iu vra në një qytet të rrethuar në Darfur, gjatë luftës civile të Sudanit. 21-vjeçarja tregon se si jeta e familjes së saj u përmbys nga vdekja e nënës. Rrëfimin ajo e bën në një nga disa telefonat që BBC-ja ia doli t’i fuste te njerëzit e bllokuar në mes të luftës në el-Fasher. Nën bombardimet e vazhdueshme, el-Fasher është shkëputur nga bota e jashtme për një vit, duke e bërë të pamundur hyrjen e gazetarëve në qytet. Hafiza përshkruan se si papritur e ka gjetur veten përgjegjëse për vëllain pesëvjeçar dhe dy motrat adoleshente. Babai iu vdiq para fillimit të luftës dy vjet më parë, e cila e ka vënë Ushtrinë kundër Forcave të Mbështetjes së Shpejtë paraushtarake (RSF) dhe ka shkaktuar krizën më të madhe humanitare në botë. Dy rivalët dikur ishin aleatë – duke ardhur në pushtet së bashku nëpërmjet grusht shtetit – por u kthyen kundër njëri-tjetrit rreth një plani ndërkombëtar për të ecur drejt sundimit civil. Vendlindja e Hafizës është qyteti i fundit i madh i kontrolluar nga ushtria në rajonin perëndimor të Darfurit të Sudanit dhe ka qenë nën rrethim nga RSF-ja për 12 muajt e fundit. E në gusht të vitit 2024, një predhë goditi tregun ku nëna e saj pati shkuar për të shitur mallra shtëpiake",
      • "pubDate": "2025-05-01 07:01:26",
      • "pubDateTZ": "UTC",
      • "image_url": "http://botasot.info/media/botasot.info/images/2025/May/01/auto_sudan1746082923.jpg",
      • "video_url": null,
      • "source_id": "botasot",
      • "source_name": "Bota Sot",
      • "source_priority": 84477,
      • "source_url": "https://www.botasot.info",
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      • "language": "albanian",
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        • "gabon",
        • "namibia",
        • "guinea",
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    • -
      {
      • "article_id": "504b4938ba3acf940b7879a3bce42649",
      • "title": "Namibia look to home comforts",
      • "link": "https://www.namibian.com.na/namibia-look-to-home-comforts/",
      • -
        "keywords": [
        • "sport"
        ],
      • -
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        • "Staff Reporter"
        ],
      • "description": "Hosts Namibia will seek to use home ground to their advantage when they stage the Cosafa under-17 Girls’ Championship in Windhoek, Namibia from May 10-17. Namibia have found the going tough in the competition to date, losing all seven matches they have played and managing to score only two goals in the process. They are [...]The post Namibia look to home comforts appeared first on The Namibian.",
      • "content": "Hosts Namibia will seek to use home ground to their advantage when they stage the Cosafa under-17 Girls’ Championship in Windhoek, Namibia from May 10-17.Namibia have found the going tough in the competition to date, losing all seven matches they have played and managing to score only two goals in the process.They are the seeded team in Group A this time round along with Malawi and Comoros, with the top team in each pool to advance to the semifinals along with the best second-placed side.Namibia is the fifth nation to host the prestigious u17 competition after Mauritius (2019), South Africa (2020, 2024), Lesotho (2021) and Malawi (2022). There was no tournament staged in 2023.They did not participate in the first two but made their bow at the reduced three-team competition in Maseru in 2021 that was badly affected by travel logistics due to the Covid-19 pandemic.They were competitive in that tournament and scored their first goal through Anna Somses in a 2-1 loss to Botswana. They were also defeated 2-0 by eventual champions Zambia.Namibia were back the following year as the competition moved to Lilongwe but found the going even tougher as they suffered a pair of 12-0 losses to South Africa and hosts Malawi in a difficult campaign.They were back for the 2024 tournament when it returned to the calendar but again struggled to make an impression.They lost 5-0 to Madagascar and South Africa, and 6-1 to Malawi, with Nancy Lebang scoring their goal. That tournament was played in December last year and no doubt several of their players will return a few months later to compete again.They will have leant much from that experience and hope to put on a better show in front of their own fans ... and perhaps claim a first win. – cosafa.com The post Namibia look to home comforts appeared first on The Namibian.",
      • "pubDate": "2025-05-01 06:53:11",
      • "pubDateTZ": "UTC",
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      {
      • "article_id": "7125b9bee038bd9d03f9b59944ef95d3",
      • "title": "Kenyan MP shot dead in 'targeted' attack in Nairobi",
      • "link": "https://www.bbc.com/news/articles/creq4gz0grzo",
      • "keywords": null,
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      • "description": "The opposition legislator had just left parliament when he was attacked by gunmen on a motorcycle, police say.",
      • "content": "A Kenyan member of parliament has been shot dead in the streets of the capital Nairobi by gunmen on a motorcycle in a suspected assassination. Police said the attackers had been trailing Charles Ong'ondo Were's vehicle before one of them got off the motorbike and shot him at close range. \"The nature of this crime appears to be both targeted and predetermined,\" police spokesperson Muchiri Nyaga said in a statement. The opposition MP had two months ago complained about threats to his life, local media reported. After the shooting on late Wednesday, his driver and bodyguard, both unhurt, managed to rush the injured MP to Nairobi Hospital, where he was pronounced dead on arrival. The attack happened along Ngong Road near a busy roundabout often manned by traffic police officers and well secured with security cameras. Shortly after the shooting, senior police commanders and detectives visited the scene and investigations are underway, police said. President William Ruto has ordered police to conduct a thorough investigation into the attack, adding that: \"Those responsible must be held to account.\" Fellow legislators who visited the scene expressed shock and outrage at the killing and called for swift investigations and justice. Parliament Speaker Moses Wetang'ula described the MP as a \"fearless and distinguished\" legislator, calling his shooting \"devastating\". Were represented the Kasipul constituency in western Kenya as a member of the Orange Democratic Movement, led by veteran politician Raila Odinga. In his statement, Odinga condemned the killing, saying the legislator was \"mercilessly and in cold blood, gunned down by an assassin\". \"We have lost a gallant son of the soil!\" Odinga added. Odinga lost to President Ruto in the 2022 election and rejected the results due to alleged irregularities. The former prime minister has since struck a political deal with Ruto which saw some opposition members join cabinet in what is referred as the \"broad-based government\". Go to BBCAfrica.com for more news from the African continent. Follow us on Twitter @BBCAfrica , on Facebook at BBC Africa or on Instagram at bbcafrica",
      • "pubDate": "2025-05-01 06:26:53",
      • "pubDateTZ": "UTC",
      • "image_url": "https://ichef.bbci.co.uk/news/1024/branded_news/4457/live/f2d45610-264b-11f0-8f57-b7237f6a66e6.jpg",
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