Mozambique News API

Supported Countries - 165

Get headlines from Mozambique with our JSON API.

Country Parameter

The country paramter for the Mozambique is MZ.

Some example queries:

Below is the search query to fetch random 100 news-sources of Mozambique.

https://newsdata.io/api/1/sources?country=mz&apikey=YOUR_API_KEY

Some of the well known sources

Live Example

This example demonstrates the HTTP request to make, and the JSON response you will receive, when you use the News API to get headlines from Mozambique.

Headlines from Mozambique

https://newsdata.io/api/1/latest?country=mz&apikey=YOUR_API_KEY

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      • "article_id": "d17b4037137b7c7170061babeec0f8b0",
      • "title": "Magic: The Gathering's Final Fantasy Commander Decks Are Packed With Fun, Surprising References",
      • "link": "https://za.ign.com/final-fantasy-vi/209683/news/magic-the-gatherings-final-fantasy-commander-decks-are-packed-with-fun-surprising-references",
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        • "magic the gathering",
        • "final fantasy x",
        • "final fantasy xiv online: shadowbringers",
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      • "creator": null,
      • "description": "Ha ha ha ha ha!Wizards of the Coast has been gradually rolling out what it's got in store for Magic: The Gathering and its big Final Fantasy crossover this summer. Over the weekend, the team debuted a significant chunk of cards, from both the main set and the Commander decks, and fans are ...",
      • "content": "Wizards of the Coast has been gradually rolling out what it's got in store for Magic: The Gathering and its big Final Fantasy crossover this summer. Over the weekend, the team debuted a significant chunk of cards, from both the main set and the Commander decks, and fans are enjoying some of the fun and even surprising cuts from their favorite Final Fantasy games. Some of the cards shown at last Saturday's Magic: The Gathering panel at PAX East captured the journey of individual characters throughout their games. Final Fantasy IV's Cecil, for example, has an entire mechanic around transforming from a Dark Knight into a Paladin. The summons of Final Fantasy utilize a \"Saga Creature\" set-up, to act as powerful but temporary forces on the field, melding Magic and Final Fantasy concepts in the process. Then you have cards like Sephiroth, Fabled SOLDIER, with artwork from Square's Tetsuya Nomura. The transformation along the card illustrates Sephiroth's various forms throughout the FF7 universe, from a young fighter into, eventually, Safer Sephiroth on the card Sephiroth, One-Winged Angel. And what would a Final Fantasy be without some Cids? The Final Fantasy set will include a Cid from each of the numbered Final Fantasy games, though Wizards is opting for the older Cid from Final Fantasy XV over his daughter, Cindy. After Saturday's panel, though, Wizards of the Coast released the decklist for the four aforementioned Commander decks , and fans started poring over the art and additions to see how the team adapted those four Final Fantasy games into Magic. Pretty well, it turns out. Reprints, or new versions of existing Magic cards, get some clever crossovers with Final Fantasy lore. Skullclamp, for instance, draws on the Jenova project in Final Fantasy 7 for its art. Together, Forever also takes an emotional stab at the Final Fantasy 10 fans out there. It shouldn't be surprising that Final Fantasy 10 has some emotional wellsprings to draw from, with its central protagonists' journey through a ruined land, on a somber pilgrimage. Several decks' cards reference some notable character moments, by the way, so you might want to go into these decklists aware that there will be some story spoilers for each respective game. But to lighten things up, one of Final Fantasy 10's more iconic, and frequently memed, moments also made the cut with Inspiring Call. In fact, Wizards found more than a few ways to incorporate Final Fantasy's less-serious moments into cards. Clever Concealment puts a spin on the Wall Market scene with Cloud, Aerith, and Tifa in dresses, heading to Don Corneo's, and even has a mechanic that seems fitting for the occassion. I'm a big fan of the Secret Rendezvous card, which has four different versions of the Golden Saucer date scene from Final Fantasy 7 with each potential date: Aerith, Tifa, Yuffie, and Barret. Even still, fans have been discovering the tiny details that show how much homage is being paid to the source material. The Final Fantasy 14 set, in particular, has quite a few references to the critically acclaimed MMORPG. The Hildibrand Manderville card mimics the infamous gentleman's habit of disappearing and returning, making for quite an interesting White/Black card in the process. One user on the FFXIV subreddit noted that the Archaeomancer's Map card uses a real possible location found in a Gaganaskin Treasure Map, for instance. In turn, Final Fantasy 14 players have been having fun with the cards. There are some jokes about wondering who the Thancred card represents , referencing the \"This is Thancred\" meme . And there's the alternative flavor text a user added to the Rite of Replication card, commemorating everyone's favorite speech from A Realm Reborn: Even the Tome of Legends card depicts a Wondrous Tails book, with all the little details you see in-game when a player picks up their Tails and, of course, several missed four-in-a-row connections. There's some clear attention to detail put into these cards, and it's certainly got me intrigued to see the full set. While the Commander games got a lot of love in these cards, a few reveals from Saturday's panel like Commune With Beavers have me eager to see how some of the other Final Fantasy games got adapated into the full Magic set. Magic: The Gathering's Final Fantasy set is out on June 13, 2025, with pre-release weekend one week prior. Eric is a freelance writer for IGN.",
      • "pubDate": "2025-05-13 17:31:30",
      • "pubDateTZ": "UTC",
      • "image_url": "https://sm.ign.com/t/ign_za/video/t/thunderbol/thunderbolts-video-review_cj5e.640.jpg",
      • "video_url": null,
      • "source_id": "ign_za",
      • "source_name": "Ign Africa",
      • "source_priority": 121,
      • "source_url": "https://za.ign.com",
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      • "language": "english",
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        "country": [
        • "gabon",
        • "namibia",
        • "egypt",
        • "rwanda",
        • "south africa",
        • "djibouti",
        • "comoros",
        • "morocco",
        • "tanzania",
        • "ethiopia",
        • "sudan",
        • "mozambique",
        • "ghana",
        • "madagascar",
        • "cameroon",
        • "senegal",
        • "zambia",
        • "malawi",
        • "ivory coast",
        • "uganda",
        • "angola",
        • "algeria",
        • "kenya",
        • "dr congo",
        • "libya",
        • "mauritania",
        • "tunisia",
        • "zimbabwe"
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      • "sentiment": "positive",
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      • "article_id": "c3c0e95778e822a7b04515259599a2d1",
      • "title": "Chapo ouve população de Catandica e promete soluções concretas para os desafios locais",
      • "link": "https://opais.co.mz/chapo-ouve-populacao-de-catandica-e-promete-solucoes-concretas-para-os-desafios-locais/",
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        "keywords": [
        • "política",
        • "slides"
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        • "O País"
        ],
      • "description": "O Presidente da República, Daniel Chapo, reiterou esta terça-feira o seu compromisso com uma governação próxima do cidadão, durante um comício popular em Catandica, sede distrital de Báruè, na província de Manica. No encontro, o Chefe de Estado ouviu atentamente as preocupações da população local e garantiu que estas serão transformadas em instrumentos de governação para a melhoria das condições de vida.A visita de trabalho à província de Manica insere-se no esforço de acompanhamento directo dos programas de desenvolvimento e no reforço da governação participativa. “Quando tomámos posse, dissemos que iríamos fazer uma governação mais próxima do povo. E isso significa sair do gabinete, vir ao encontro do povo e ouvir as suas preocupações”, afirmou o Presidente.Durante o comício, os residentes de Catandica reconheceram os esforços do Governo nos primeiros 100 dias de mandato, destacando a liderança de Chapo como comprometida com o bem-estar da população. A comunidade apelou à construção de mais escolas, centros de saúde, estradas, sistemas de irrigação e à mecanização agrícola, com vista ao aumento da produção e à melhoria do escoamento dos excedentes.O estadista moçambicano reforçou a importância do diálogo inclusivo e da confiança nas instituições eleitorais, usando o futebol como metáfora para apelar à serenidade: “As eleições deviam ser como um jogo de futebol. Na política não há inimigos. [...] Quem diz que uma equipa ganhou não é a própria equipa, mas um árbitro. [...] Acabou o jogo, as equipas cumprimentam-se e ficam à espera de outro jogo”.Chapo condenou também os actos de violência, vandalismo e sabotagem de infra-estruturas públicas e privadas registados após as eleições gerais de 2024. “Quando destruímos um sistema de abastecimento de água, quem vai precisar amanhã somos nós. As manifestações violentas, criminosas e ilegais não ajudaram a ninguém”, alertou.O Presidente sublinhou ainda que a paz, a unidade nacional e a reconciliação são essenciais para o progresso do país. “A violência gera violência, o ódio gera ódio. Temos que semear a paz, o perdão e a reconciliação. Não há desenvolvimento sem paz e segurança”, frisou, apelando ao envolvimento de todos os cidadãos na manutenção de um ambiente favorável ao crescimento.No seu discurso, destacou os ganhos obtidos ao longo dos 50 anos da independência nacional, referindo que esses avanços devem ser valorizados e protegidos. Enfatizou também que o desenvolvimento depende do trabalho árduo e do compromisso colectivo. “Não temos como desenvolver Moçambique sem trabalho”, declarou.Segundo o Presidente, esse esforço não se limita ao emprego formal. “O trabalho não é só onde há patrão e empregado. É também trabalhar a terra, produzir alimentos, vender parte e guardar outra parte”, disse, promovendo a auto-suficiência alimentar como base da soberania e desenvolvimento económico.",
      • "content": null,
      • "pubDate": "2025-05-13 17:18:42",
      • "pubDateTZ": "UTC",
      • "image_url": "https://opais.co.mz/wp-content/uploads/2025/05/CHAPO-4.jpg",
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      • "source_id": "opais_mz",
      • "source_name": "O País",
      • "source_priority": 2827108,
      • "source_url": "https://opais.co.mz",
      • "source_icon": "https://i.bytvi.com/domain_icons/opais_mz.png",
      • "language": "portuguese",
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        • "mozambique"
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        "category": [
        • "top"
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      • "sentiment": "neutral",
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        "ai_tag": [
        • "awards and recognitions"
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      {
      • "article_id": "3676672d21f339dd6e593395f5ad984b",
      • "title": "New Superman Trailer Teaser Finally Properly Reveals Brand New Villain, The Hammer of Boravia",
      • "link": "https://za.ign.com/superman-2025/209650/news/new-superman-trailer-teaser-finally-properly-reveals-brand-new-villain-the-hammer-of-boravia",
      • -
        "keywords": [
        • "nicholas hoult",
        • "rachel brosnahan",
        • "movies",
        • "superman",
        • "james gunn",
        • "david corenswet",
        • "entertainment",
        • "news",
        • "wendell pierce"
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      • "creator": null,
      • "description": "Hits hard.DC Studios has released a teaser for tomorrow’s Superman trailer, and with it revealed a brand new villain: The Hammer of Boravia.Eyes up here. Trailer Tomorrow. #Lookup #Superman pic.twitter.com/htyAfiXvDW— Superman (@Superman) May 13, 2025 Warning! Potential spoilers for Superman follow:The teaser shows Superman ...",
      • "content": "DC Studios has released a teaser for tomorrow’s Superman trailer, and with it revealed a brand new villain: The Hammer of Boravia. Warning! Potential spoilers for Superman follow: The teaser shows Superman fighting a heavily armored villain, The Hammer of Boravia, who can fly and use an ocular laser attack. This character, an original character created by James Gunn for the film, was actually first seen on the front page of the Daily Planet in promotional material released last year. According to the newspaper story, The Hammer of Boravia attacked Downtown Metropolis in \"retribution for the recent political interventions in Boravia by Superman.\" The attack resulted in over $20 million in property damage and sent 22 Metropolis citizens to the hospital. It looks like today’s teaser, and tomorrow’s full trailer, will show Superman fighting this \"superpowered mystery man.\" The newspaper article, written by Clark Kent himself, continues: \"Boravia has been the source of numerous headlines worldwide in recent weeks as it invaded its neighboring country Jarhanpur, only for the brief war to be swiftly ended by the Superman. The President of Boravia, Vasil Glarkos, maintains the Hammer of Boravia is not a representative of the national government, but rather an independent vigilante...\" There’s a lot of speculation about the true identity of The Hammer of Boravia (Ultraman in the prevailing theory). But we are getting a better sense of the villains Superman will go up against in the film. Apart from Lex Luthor himself (there’s a new shot of Nicholas Hoult as Lex Luthor in the teaser), there’s the aforementioned Ultraman and The Hammer of Boravia, and The Engineer , played by María Gabriela de Faría. Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.",
      • "pubDate": "2025-05-13 16:40:03",
      • "pubDateTZ": "UTC",
      • "image_url": "https://sm.ign.com/t/ign_za/feature/t/that-robot/that-robot-giggling-in-the-superman-sneak-peek-is-the-secret_yx53.640.jpg",
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      • "source_id": "ign_za",
      • "source_name": "Ign Africa",
      • "source_priority": 121,
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      • "language": "english",
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        • "namibia",
        • "egypt",
        • "rwanda",
        • "south africa",
        • "djibouti",
        • "comoros",
        • "morocco",
        • "tanzania",
        • "ethiopia",
        • "sudan",
        • "mozambique",
        • "ghana",
        • "madagascar",
        • "cameroon",
        • "senegal",
        • "zambia",
        • "malawi",
        • "ivory coast",
        • "uganda",
        • "angola",
        • "algeria",
        • "kenya",
        • "dr congo",
        • "libya",
        • "mauritania",
        • "tunisia",
        • "zimbabwe"
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      • -
        "category": [
        • "top"
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      • "sentiment": "positive",
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        • "movies"
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        • "hits hard.dc studios",
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      {
      • "article_id": "0281b28c2a78b31eb2274c8160a97848",
      • "title": "Yasha: Legends of the Demon Blade Review",
      • "link": "https://za.ign.com/yasha-legends-of-the-demon-blade/209656/review/yasha-legends-of-the-demon-blade-review",
      • -
        "keywords": [
        • "playstation",
        • "xbox",
        • "xbox series x|s",
        • "pc",
        • "nintendo",
        • "nintendo switch",
        • "ps5",
        • "review",
        • "yasha: legends of the demon blade"
        ],
      • "creator": null,
      • "description": "Bland and disappointing proof that not every dog shaped like Cerberus can bark like it.Repetition is part of the process when it comes to a certain type of action roguelike. That’s not inherently a bad thing, but Yasha: Legends of the Demon Blade commits the cardinal sin of not bolstering the droll byproduct of doing the same thing over and over again with compelling ...",
      • "content": "Repetition is part of the process when it comes to a certain type of action roguelike. That’s not inherently a bad thing, but Yasha: Legends of the Demon Blade commits the cardinal sin of not bolstering the droll byproduct of doing the same thing over and over again with compelling meta-progression or hiding it under an interesting story delivered by characters you can’t wait to hear from. Instead, its few attempts at drama and humor miss more than hit, and its decent combat and interesting weapons are let down by room after room of weak monsters and weaker level design. The “legends” part of the title is literal, with the story of Yasha told and retold across three campaigns with different playable protagonists. Each tale remixes the roles of some key characters, almost akin to a theatre troupe that puts on multiple shows with the same small cast. Old man Gengo goes from village elder to adoptive father to benevolent king across the three stories, for example. This idea is maybe the most interesting thing about these stories, though. They are otherwise filled to the brim with some well-worn tropes, like the chosen one whose past is shrouded in mystery or the good soldier just looking to uphold the honor of their patron in the face of certain annihilation. The problem isn’t simply that they aren't super original – reused structure can still make for entertaining fiction. It's that all three are packed with just as much (or more) banal writing as they are with any compelling dialogue. Underwhelming moments of self reflection and bad attempts at humor quickly overstay their welcome in a trio of tales that try and fail to be moving and meaningful. The structure of Yasha doesn't help deliver the story very well, either. It attempts the Hades -like approach of weaving conversations between boss fights at the end of each dungeon run’s three stages, but produces neither memorable moments between the chosen characters and their enemies nor good, or even coherent, reasons to continue down the path. Finishing a run changes the chapter, and everything is done all over again with almost no changes to the structure. In between trips through the gauntlet, the village full of people you are supposedly fighting to protect features a good amount of townsfolk to talk to and not a single one with anything interesting to say. The rinse and repeat nature of it all does the already mid story no favors. These areas are pretty, but aren’t very dynamic, and only the last castle region has features in it like destructible walls and floor traps that can hinder your progress outside of the monsters themselves. This does help you gain some muscle memory and learn the best way to handle challenges from run to run, but the majority of the battles felt trivial on standard difficulty. I only got consistently challenged by the last couple of bosses, who have such large health pools that you can’t kill them so aggressively fast that they don’t even have the chance to do damage to you. Though Yasha is pretty easy, it can still be fun thanks to the snappy combat and how different each of the three playable characters control compared to one another. Every fighter combines light and heavy attacks to vanquish foes while using dashes and parries (successful ones can be turned to big damage counter attacks) to stay alive. Shigure’s sword swinging is capable of a balance between aggressive and defensive strategies that rely on those counters, which feels very different from Sara’s all-in dual wielding style that’s all about overwhelming enemies with naturally empowered dash attacks or Taketora’s patient ranged strategy of creating distance and clobbering enemies from afar, while also having strong melee options to make space if needed. It’s all pretty basic, but it's crisp and crunchy. Like a good, oni-flavored potato chip. The weapon selection is plentiful at around seven options per character, of which you can take any two on a trip through the dungeon. They’re all pretty different from one another, with swords that light enemies on fire or get stronger every time you use certain types of attacks... but across characters, you’ll start to notice they don’t deviate much – for example, all three warriors have a version of that fire weapon or that one that gets stronger. And when most enemies are so easy that they don’t require much strategy to beat, there wasn’t much encouragement to experiment with the more interesting weapons anyway, like a fun looking bow that can mark enemies and make every subsequent shot home in on them. The only real randomness in Yasha comes in the various soul orb buffs you can earn for your weapons after each room of enemies that empower and alter their abilities, as well as amulets that increase your stats that you can buy from a shopkeeper or loot from enemies. The former is where almost all my brainpower was spent, trying to guess how a new ability might work in tandem with ones I already have or if it’s good enough to abandon my original plan entirely for. I spent the majority of my runs across all three warriors focusing on one specific build simply to defeat the frustrating power spike of the last boss, since many of these abilities function similarly between like weapons in each character’s arsenal. As the saying goes: if it’s broken, don’t fix it. After every run, win or lose, you can spend currency earned in battle on some passive abilities that strengthen your damage and health or give you bonuses when certain conditions are met, like bonus attack damage while at less than half HP. Whether you choose to invest in these talents or use those resources to upgrade your favorite weapons instead, I always felt significantly stronger the next time I went down the rabbit hole. None really changed the way I played significantly, but they made everything I planned to do work a bit better than last time. When finishing a character’s story, you gain the ability to add modifiers to future runs that ostensibly make it more difficult. This does add more push back to any given run far earlier and gives you access to special items that let you upgrade your weapons even further, but I ran out of steam on pushing myself to this game’s limits pretty quickly after the main campaigns were buttoned up. At around 21 hours across three characters, seeing the exact same areas and enemies so many times, I just couldn’t be bothered to take any more trips though the demon gate.",
      • "pubDate": "2025-05-13 16:00:00",
      • "pubDateTZ": "UTC",
      • "image_url": "https://sm.ign.com/t/ign_za/video/t/the-bigges/the-biggest-games-still-to-come-in-2025-spring-update_ne3d.640.jpg",
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      • "source_name": "Ign Africa",
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      • "language": "english",
      • -
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        • "egypt",
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        • "niger",
        • "south africa",
        • "djibouti",
        • "comoros",
        • "nigeria",
        • "morocco",
        • "tanzania",
        • "ethiopia",
        • "sudan",
        • "mozambique",
        • "ghana",
        • "madagascar",
        • "cameroon",
        • "somalia",
        • "senegal",
        • "zambia",
        • "malawi",
        • "mali",
        • "ivory coast",
        • "uganda",
        • "angola",
        • "algeria",
        • "kenya",
        • "dr congo",
        • "libya",
        • "mauritania",
        • "tunisia",
        • "zimbabwe"
        ],
      • -
        "category": [
        • "entertainment"
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      • "sentiment": "negative",
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        "ai_tag": [
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      {
      • "article_id": "e48788736b678e441b7402292f8a4591",
      • "title": "Romance in the Age of the Space God Is a Quirky, Timely Dystopian Sci-Fi Graphic Novel",
      • "link": "https://za.ign.com/palomino/209681/preview/romance-in-the-age-of-the-space-god-is-a-quirky-timely-dystopian-sci-fi-graphic-novel",
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      • "description": "See the latest from Palomino creator Stephan Franck.Writer/artist Stephan Franck has built up a sizable fan following thanks to his critically acclaimed Palomino graphic novels. Now Franck is taking to Kickstarter to release not only the next two volumes in the Palomino saga, but also a hauntingly topical sci-fi comic called Romance in the Age of ...",
      • "content": "Writer/artist Stephan Franck has built up a sizable fan following thanks to his critically acclaimed Palomino graphic novels . Now Franck is taking to Kickstarter to release not only the next two volumes in the Palomino saga, but also a hauntingly topical sci-fi comic called Romance in the Age of the Space God. Who doesn't love a good dystopian story starring cutesy mice characters? With the Kickstarter campaign for Romance in the Age of the Space God live now, IGN can exclusively debut a new preview of this epic graphic novel. Check it out in the slideshow gallery below: Romance in the Age of the Space God is written and illustrated by Franck and published through Dark Planet Comics. Here's the official description for the book: “Romance in the Age of the Space God is a strange comic for and about strange times,” said Franck in a statement. “It is cute and funny, it is sci-fi and dystopian, it has political satire and the kind of slice-of-life that I love. It introduces Nate, Lydia, Anya, all looking for their place in a difficult world, all profoundly human — even though they are adorable little mice. It started as a webcomic, but the plan was for it to be released in print, in an oversized format like a magazine. We did a very, very limited run last year just before San Diego Comic Con and it immediately sold out. The time has come to pull out all the stops and bring this comic to a much wider audience. It’s a little weird gem of a comic, and I hope you will give it a shot!” Romance in the Age of the Space God and Palomino Volumes 4 and 5 are all crowdfunding on Kickstarter now . In other comic book news, Marvel's new Thunderbolts series is being rebranded as The New Avengers , mirroring the MCU. Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky .",
      • "pubDate": "2025-05-13 16:00:00",
      • "pubDateTZ": "UTC",
      • "image_url": "https://sm.ign.com/t/ign_za/feature/i/ign-graphic-novel-review-roundup-2014/ign-graphic-novel-review-roundup-2014_njm2.640.jpg",
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      • "article_id": "3b5dc7eea8e3b254ec2d410121abecf9",
      • "title": "Governo aprova novo sistema de carreiras e remunerações na Função Pública",
      • "link": "https://opais.co.mz/governo-aprova-novo-sistema-de-carreiras-e-remuneracoes-na-funcao-publica/",
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      • "description": "O Conselho de Ministros reuniu-se esta terça-feira, na cidade de Chimoio, província de Manica, para a sua décima sessão ordinária, onde aprovou medidas estruturantes para a Administração Pública. Em destaque, está a aprovação do novo Sistema de Carreiras, Remunerações e Qualificadores Profissionais, que revoga os Decretos no 30/2018 e no 14/2017.A nova regulamentação visa alinhar os níveis salariais com a Tabela Salarial Única (TSU), estabelecendo critérios claros para progressão na carreira e corrigindo assimetrias resultantes da reforma iniciada em 2022. O objetivo é harmonizar os qualificadores profissionais com os salários, definir tetos e pisos para cada carreira, além de uniformizar a evolução funcional em todos os setores do Estado.De acordo com o Governo, esta revisão representa uma etapa crucial da reforma administrativa e responde às principais preocupações levantadas por funcionários públicos nos últimos anos. A proposta foi construída com base num processo participativo que envolveu todas as províncias, setores de atividade e gestores de recursos humanos.“Esta medida vai melhorar a gestão de carreiras, minimizar os problemas reportados pelos funcionários e criar uma base sólida para a realização de atos administrativos”, garantiu o porta-voz do Governo.APOIO ÀS VÍTIMAS DA LIXEIRA DE HULENENa mesma sessão, o Executivo aprovou um desembolso extraordinário de 2,52 milhões de meticais para apoiar as vítimas do deslizamento da lixeira de Hulene, encerrando assim um processo que já se arrastava há anos.“Esta será a última transferência extraordinária relacionada com este episódio. O Governo quer encerrar este capítulo e virar a página”, afirmou o porta-voz.PREPARATIVOS PARA OS 50 ANOS DA INDEPENDÊNCIAO Governo avaliou ainda o ponto de situação dos preparativos para a celebração dos 50 anos da Independência Nacional, bem como a proposta de criação da Feira Regional do Corredor da Beira, como parte da agenda de valorização económica e cultural do país.O Executivo reconhece que a implementação das reformas poderá enfrentar desafios, mas destaca que foram criadas condições institucionais para assegurar sua execução eficaz. As instituições públicas devem agora organizar-se para aplicar o novo sistema, conforme os parâmetros estabelecidos na Lei 5/2022, que criou a TSU. “Não se trata de eliminar completamente os problemas, mas sim de criar um quadro sustentável para a evolução contínua da Administração Pública”, concluiu o representante do Governo.",
      • "content": "O Conselho de Ministros reuniu-se esta terça-feira, na cidade de Chimoio, província de Manica, para a sua décima sessão ordinária, onde aprovou medidas estruturantes para a Administração Pública. Em destaque, está a aprovação do novo Sistema de Carreiras, Remunerações e Qualificadores Profissionais, que revoga os Decretos no 30/2018 e no 14/2017. A nova regulamentação visa alinhar os níveis salariais com a Tabela Salarial Única (TSU), estabelecendo critérios claros para progressão na carreira e corrigindo assimetrias resultantes da reforma iniciada em 2022. O objetivo é harmonizar os qualificadores profissionais com os salários, definir tetos e pisos para cada carreira, além de uniformizar a evolução funcional em todos os setores do Estado. De acordo com o Governo, esta revisão representa uma etapa crucial da reforma administrativa e responde às principais preocupações levantadas por funcionários públicos nos últimos anos. A proposta foi construída com base num processo participativo que envolveu todas as províncias, setores de atividade e gestores de recursos humanos. “Esta medida vai melhorar a gestão de carreiras, minimizar os problemas reportados pelos funcionários e criar uma base sólida para a realização de atos administrativos”, garantiu o porta-voz do Governo. APOIO ÀS VÍTIMAS DA LIXEIRA DE HULENE Na mesma sessão, o Executivo aprovou um desembolso extraordinário de 2,52 milhões de meticais para apoiar as vítimas do deslizamento da lixeira de Hulene, encerrando assim um processo que já se arrastava há anos. “Esta será a última transferência extraordinária relacionada com este episódio. O Governo quer encerrar este capítulo e virar a página”, afirmou o porta-voz. PREPARATIVOS PARA OS 50 ANOS DA INDEPENDÊNCIA O Governo avaliou ainda o ponto de situação dos preparativos para a celebração dos 50 anos da Independência Nacional, bem como a proposta de criação da Feira Regional do Corredor da Beira, como parte da agenda de valorização económica e cultural do país. O Executivo reconhece que a implementação das reformas poderá enfrentar desafios, mas destaca que foram criadas condições institucionais para assegurar sua execução eficaz. As instituições públicas devem agora organizar-se para aplicar o novo sistema, conforme os parâmetros estabelecidos na Lei 5/2022, que criou a TSU. “Não se trata de eliminar completamente os problemas, mas sim de criar um quadro sustentável para a evolução contínua da Administração Pública”, concluiu o representante do Governo.",
      • "pubDate": "2025-05-13 15:56:48",
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      • "title": "Ghanaian journalist's $18m defamation award slashed to $500",
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      • "description": "An ex-MP was ordered to pay $18m, but a judge rules that the amount was \"disproportionate\".",
      • "content": "A US court has slashed the $18m (£13.6) awarded to Ghanaian investigative journalist Anas Aremeyaw Anas in a defamation case to $500. Former Ghanaian MP Kennedy Agyapong was ordered to pay $18m after a jury found he had defamed Anas by calling him a \"criminal\", and of being behind the murder of a fellow journalist. Following a request by Agyapong's legal team for the amount to be reduced, a judge in a New Jersey court has ruled that $18m was \"disproportionate and legally unsustainable\", the former MP said on X. Anas said he would appeal against the ruling, despite his Tiger Eye P.I. media group previously saying that the case was never about money. The journalist began legal action against Agyapong after the ex-MP made the defamatory remarks following his investigation into football corruption in Ghana and elsewhere . Anas had initially filed the case in Ghana where he lost, with the judge describing his work not as journalism but as \"investigative terrorism\". He subsequently brought the case before a court in the US, where Agyapong owns a home and where the ex-MP was when he recorded the defamatory interview on the Daddy Fred Show podcast, according to court papers. Agyapong's lawyers had argued that their client's comments were simply opinions and therefore should not be subject to defamation. However, the eight-panel jury in New Jersey's Essex County Superior Court disagreed, ruling unanimously in Anas' favour in March. At the time, he told the BBC the ruling was a \"vindication of what I have always preached\". \"This goes a long way to encourage African journalists across the continent there's a need for us to be resilient. There's a need for us to have a stomach to take the heat,\" Anas said. After succeeding in his attempt to reduce the defamation award, Agyapong has pledged to \"upholding the values of integrity\" and defending \"truth and accountability in public life\". The journalist is well known for masking his identity by wearing beaded face coverings. He has also won multiple international awards for his reporting and has vowed to continue fighting corruption and holding wrongdoers accountable. Ahmed Suale, an investigative journalist who was shot dead in 2019, was a colleague of Anas who had also investigated corruption and had worked with Tiger Eye P.I. Anas has previously told the BBC that he was still grieving the death of his former colleague. Go to BBCAfrica.com for more news from the African continent. Follow us on Twitter @BBCAfrica , on Facebook at BBC Africa or on Instagram at bbcafrica",
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      • "article_id": "0e2a9b98787df101ae14fdcc285ae415",
      • "title": "Mohcine Hassan Nader: «Achraf Hakimi pode muito bem ser um dos maiores de sempre de Marrocos»",
      • "link": "https://www.rfi.fr/pt/%C3%A1frica/20250513-mohcine-hassan-nader-achraf-hakimi-pode-muito-bem-ser-um-dos-maiores-de-sempre-de-marrocos",
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      • "description": "Achraf Hakimi é o vencedor do prémio Marc-Vivien Foé 2025 RFI-France 24, entregue todos os anos ao melhor jogador africano do Campeonato francês da primeira divisão de futebol.",
      • "content": "O defesa marroquino do Paris Saint-Germain foi eleito por um júri escolhido pela RFI - Rádio França Internacional - e pelo canal televisivo France 24. Achraf Hakimi terminou no primeiro lugar com 364 pontos , à frente do marfinense Evann Guessand com 165 e do senegalês Habib Diarra com 43 pontos. O internacional marroquino de 26 anos é agora uma das principais figuras do clube parisiense após a saída das super-estrelas como Kylian Mbappé, Lionel Messi ou Neymar. Há quatro temporadas no clube, o lateral é um dos capitães da equipa da capital francesa. Esta temporada, Achraf Hakimi apontou sete golos em 45 jogos disputados , isto para além das 11 assistências. É o novo recorde de golos e de assistências nesta quarta temporada com a camisola do Paris Saint-Germain. Esta época, Achraf Hakimi, com o Paris Saint-Germain, arrecadou a SuperTaça, o Campeonato de França e ainda está em prova para conquistar a Taça e a Liga dos Campeões europeus. Achraf Hakimi sucedeu ao avançado gabonês Pierre-Emerick Aubameyang e tornou-se no quarto marroquino a arrecadar o prémio Marc-Vivien Foé após Chamakh, Belhanda e Boufal. A RFI entrevistou Mohcine Hassan Nader, avançado de 30 anos , que já representou, entre outros clubes, o Olhanense, o Vitória de Setúbal e o Alverca em Portugal, o Dudelange no Luxemburgo e o Persita Tangerang na Indonésia. Para Mohcine Hassan Nader , avançado marroquino que nasceu em Portugal, o prémio é merecido para Achraf Hakimi. RFI: Hakimi recebeu o prémio de melhor jogador Africano da Liga francesa, acha que é um prémio merecido? Mohcine Hassan Nader: Sim, acho que é um prémio merecido. Hakimi teve uma época muito consistente, sendo decisivo tanto defensivamente como no apoio ao ataque. Ele manteve um nível alto em jogos importantes e mostrou grande regularidade, o que é fundamental numa liga tão competitiva como a francesa. O prémio reconhece não só o seu talento, mas também a sua importância no PSG. O que representa Hakimi para Marrocos? Já houve vários jogadores conhecidos e com talento, mas que lugar tem Hakimi? Hakimi representa muito para Marrocos. Ele não é apenas um dos jogadores mais talentosos da geração actual, mas também um símbolo de orgulho nacional. Depois da histórica campanha no Mundial do Qatar, ele consolidou o seu lugar como um dos grandes nomes do futebol marroquino. Se olharmos para nomes como Hassan Nader, Mustapha Hadji, Noureddine Naybet ou até mesmo Mehdi Benatia, todos deixaram a sua marca. Mas Hakimi está a criar uma história própria, e pelo impacto internacional que tem, pode muito bem ser considerado um dos maiores de sempre do país. Pode ser um candidato à Bola de Ouro se vencer a Liga dos Campeões? Sim, pode ser um candidato à Bola de Ouro, mas depende de alguns factores. Se vencer a Liga dos Campeões e continuar a ter impacto tanto no clube como na selecção, as suas hipóteses aumentam. No entanto, como defesa lateral, ele terá sempre mais dificuldades em comparação com jogadores ofensivos. Mas se repetir feitos históricos e continuar em destaque, pode muito bem entrar na conversa.",
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      • "title": "Carlo Ancelotti é novo seleccionador do Brasil",
      • "link": "https://opais.co.mz/carlo-ancelotti-e-novo-seleccionador-do-brasil/",
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      • "description": "O actual treinador do Real Madrid, Carlo Ancelotti, é o novo seleccionador nacional do Brasil para os próximos anos. A confirmação foi feita pelo próprio treinador durante a conferência de imprensa desta terça-feira. Ancelotti será substituído por Xabi Alonso no comando dos merenguesApós meses de uma novela que parecia não chegar a um final feliz, Carlo Ancelotti foi finalmente anunciado como seleccionador nacional do Brasil, pela Confederação Brasileira de Futebol, através do seu presidente, Ednaldo Rodrigues.O presidente da CBF (Confederação Brasileira de Futebol), Ednaldo Rodrigues, conseguiu, nesta segunda-feira, o que buscava há mais de dois anos. Anunciou Carlo Ancelotti, de 65 anos, como técnico da selecção brasileira, com contrato até ao Campeonato do Mundo de 2026.O italiano tem pouco mais de um ano para dar um rumo à selecção, à deriva desde o último Mundial. Entre interinos e quase interinos, três treinadores comandaram a selecção do Brasil nos últimos 29 meses, período no qual Ednaldo brigou para proteger o próprio cargo. E esperou por Ancelotti.“Trazer Carlo Ancelotti para comandar o Brasil é mais do que um movimento estratégico. É uma declaração ao mundo de que estamos determinados a recuperar o lugar mais alto do pódio. Ele é o maior técnico da história e, agora, está à frente da maior selecção do planeta. Juntos, escreveremos novos capítulos gloriosos do futebol brasileiro”, afirmou Ednaldo Rodrigues, presidente da CBF.O próximo jogo da selecção brasileira será no dia 5 de Junho, diante do Equador, para as eliminatórias sul-americanas para o campeonato do Mundo de 2026. O Brasil está em quarto lugar na tabela classificativa, com 21 pontos, e os equatorianos ocupam a vice-liderança, com 23.Depois, no dia 10 de Junho, o Brasil defronta o Paraguai na Neo Química Arena. Os paraguaios estão na quinta posição com os mesmos 21 pontos do Brasil.Ancelotti vai reunir-se com Rodrigo Caetano, coordenador-geral das selecções masculinas, e Juan, coordenador técnico, para definir a lista larga de convocados para os jogos contra Equador e Paraguai. O italiano começa a trabalhar pela CBF no dia 26 de Maio.“A selecção brasileira, mais vencedora da história do futebol mundial, será comandada pelo maior treinador do mundo: o italiano Carlo Ancelotti. O treinador cumprirá seu compromisso com o Real Madrid até o final da temporada de LaLiga”, afirmou Ednaldo Rodrigues.Ancelotti confirma acordo com CBFNesta terça-feira, o italiano falou pela primeira vez sobre o final da negociação, confirmou a contratação e classificou o novo trabalho como um desafio importante.“A partir do dia 26, serei treinador do Brasil. É um desafio importante, mas só a partir do dia 26. Hoje, sou treinador do Real Madrid e quero acabar bem nesta recta final e esta aventura aqui da melhor maneira possível. Preciso pensar no tempo que estou vivendo, nos dias que ainda tenho aqui no Real Madrid”, disse Ancelotti.Chegado a Madrid na temporada 2021/2022, Ancelotti deixa o Real quatro anos depois e considera que o futebol é como a vida, afirmando que tudo tem início e fim.“O futebol é como a vida, uma aventura que começa e termina. Desde que cheguei aqui, sabia que um dia teria fim, e será a 25 de Maio. Foi um período muito bonito, que eu gostei muito, mas como tudo na vida, um dia tem um fim. Quero terminar muito bem aqui, com seriedade e profissionalismo, e a partir do dia 26 será um novo desafio, muito importante para mim, como foi o Real Madrid”, afirmou o técnico que diz querer terminar com a melhor pontuação possível na liga espanhola.No comando técnico do Real Madrid, Ancelotti conquistou três Ligas dos Campeões, duas LaLigas, duas Taças do Rei, duas Supertaças da Espanha, duas Supertaças europeias, dois mundiais de clubes e uma Taça Intercontinental.Ancelotti será substituído por Xabi Alonso, que vai deixar o Bayern Leverkusen, clube com o qual conquistou a Bundesliga, a liga e a taça alemãs e a Liga Europa, todos títulos na temporada 2023/2024. Quem é Carlo Ancelotti?Nascido em Reggiolo, na Itália, Ancelotti iniciou a sua carreira como jogador oficial em 1976, no Parma, onde fez a sua estreia profissional na Série C durante a temporada 1976–77, aos 18 anos.Ancelotti deixou os campos em 1992 e, em 1995, começou a trabalhar no Reggiana, equipa italiana que actualmente está na Série B.Desde então, comandou diversos clubes na Europa, incluindo Parma, Juventus, Milan, Chelsea, Paris Saint-Germain, Bayern de Munique, Napoli, Everton e Real Madrid.É reconhecido por ser o maior vencedor da Liga dos Campeões da UEFA, com cinco títulos conquistados, sendo dois com o Milan e três com o Real Madrid, além de ser o único treinador a vencer as cinco principais ligas europeias: Serie A (Itália), La Liga (Espanha), Premier League (Inglaterra), Ligue 1 (França) e Bundesliga (Alemanha). Salário na selecção mais baixo que no Real MadridNo comando dos merengues, Ancelotti ganha um dos maiores salários entre os técnicos de clubes do futebol mundial. O treinador chegou a receber cerca de 11 milhões de euros por ano, acima de 660 milhões de meticais.De acordo com o jornal espanhol As em matéria publicada em Junho de 2024, o acordo é de 10 milhões de Euros anuais, um pouco mais de 600 milhões de meticais anuais.Ancelotti: o “papa títulos”!Carlo Ancelotti conquistou cerca de 32 títulos como treinador ao longo de sua carreira, sendo 17 nacionais e 15 internacionais, em todos os clubes que representou, nomeadamente AC Milan e Juventus (Itália), Real Madrid (Espanha), Chelsea (Inglaterra), PSG (França) e Bayern de Munique (Alemanha).Ao longo da carreira, Ancelotti trabalhou com mais de 40 jogadores brasileiros. Entre os nomes mais recentes estão Vinicius Júnior, Rodrygo e Éder Militão (Real Madrid), Casemiro (Real Madrid mas agora no Manchester United), Richarlison e Douglas Costa (Bayern de Munique), Allan (Napoli).Além desses, Ancelotti comandou grandes nomes do passado como Kaká, Dida, Cafu, Rivaldo, Ronaldinho Gaúcho, Ronaldo Fenômeno, Emerson, Marcelo e Alexandre Pato, principalmente durante suas passagens por Milan, Chelsea, PSG e Real Madrid. Também treinaram brasileiros naturalizados que defenderam outras selecções, como Pepe e Deco.",
      • "content": "O actual treinador do Real Madrid, Carlo Ancelotti, é o novo seleccionador nacional do Brasil para os próximos anos. A confirmação foi feita pelo próprio treinador durante a conferência de imprensa desta terça-feira. Ancelotti será substituído por Xabi Alonso no comando dos merengues Após meses de uma novela que parecia não chegar a um final feliz, Carlo Ancelotti foi finalmente anunciado como seleccionador nacional do Brasil, pela Confederação Brasileira de Futebol, através do seu presidente, Ednaldo Rodrigues. O presidente da CBF (Confederação Brasileira de Futebol ), Ednaldo Rodrigues , conseguiu, nesta segunda-feira, o que buscava há mais de dois anos. Anunciou Carlo Ancelotti , de 65 anos, como técnico da selecção brasileira, com contrato até ao Campeonato do Mundo de 2026 . O italiano tem pouco mais de um ano para dar um rumo à selecção, à deriva desde o último Mundial. Entre interinos e quase interinos, três treinadores comandaram a selecção do Brasil nos últimos 29 meses, período no qual Ednaldo brigou para proteger o próprio cargo. E esperou por Ancelotti. “Trazer Carlo Ancelotti para comandar o Brasil é mais do que um movimento estratégico. É uma declaração ao mundo de que estamos determinados a recuperar o lugar mais alto do pódio. Ele é o maior técnico da história e, agora, está à frente da maior selecção do planeta. Juntos, escreveremos novos capítulos gloriosos do futebol brasileiro”, afirmou Ednaldo Rodrigues, presidente da CBF. O próximo jogo da selecção brasileira será no dia 5 de Junho, diante do Equador, para as eliminatórias sul-americanas para o campeonato do Mundo de 2026. O Brasil está em quarto lugar na tabela classificativa, com 21 pontos, e os equatorianos ocupam a vice-liderança, com 23. Depois, no dia 10 de Junho, o Brasil defronta o Paraguai na Neo Química Arena. Os paraguaios estão na quinta posição com os mesmos 21 pontos do Brasil. Ancelotti vai reunir-se com Rodrigo Caetano, coordenador-geral das selecções masculinas, e Juan, coordenador técnico, para definir a lista larga de convocados para os jogos contra Equador e Paraguai. O italiano começa a trabalhar pela CBF no dia 26 de Maio. “A selecção brasileira, mais vencedora da história do futebol mundial, será comandada pelo maior treinador do mundo: o italiano Carlo Ancelotti. O treinador cumprirá seu compromisso com o Real Madrid até o final da temporada de LaLiga”, afirmou Ednaldo Rodrigues. Ancelotti confirma acordo com CBF Nesta terça-feira, o italiano falou pela primeira vez sobre o final da negociação, confirmou a contratação e classificou o novo trabalho como um desafio importante. “A partir do dia 26, serei treinador do Brasil. É um desafio importante, mas só a partir do dia 26. Hoje, sou treinador do Real Madrid e quero acabar bem nesta recta final e esta aventura aqui da melhor maneira possível. Preciso pensar no tempo que estou vivendo, nos dias que ainda tenho aqui no Real Madrid”, disse Ancelotti. Chegado a Madrid na temporada 2021/2022, Ancelotti deixa o Real quatro anos depois e considera que o futebol é como a vida, afirmando que tudo tem início e fim. “O futebol é como a vida, uma aventura que começa e termina. Desde que cheguei aqui, sabia que um dia teria fim, e será a 25 de Maio. Foi um período muito bonito, que eu gostei muito, mas como tudo na vida, um dia tem um fim. Quero terminar muito bem aqui, com seriedade e profissionalismo, e a partir do dia 26 será um novo desafio, muito importante para mim, como foi o Real Madrid”, afirmou o técnico que diz querer terminar com a melhor pontuação possível na liga espanhola. No comando técnico do Real Madrid, Ancelotti conquistou três Ligas dos Campeões, duas LaLigas, duas Taças do Rei, duas Supertaças da Espanha, duas Supertaças europeias, dois mundiais de clubes e uma Taça Intercontinental. Ancelotti será substituído por Xabi Alonso, que vai deixar o Bayern Leverkusen, clube com o qual conquistou a Bundesliga, a liga e a taça alemãs e a Liga Europa, todos títulos na temporada 2023/2024. Quem é Carlo Ancelotti? Nascido em Reggiolo, na Itália, Ancelotti iniciou a sua carreira como jogador oficial em 1976, no Parma, onde fez a sua estreia profissional na Série C durante a temporada 1976–77, aos 18 anos. Ancelotti deixou os campos em 1992 e, em 1995, começou a trabalhar no Reggiana, equipa italiana que actualmente está na Série B. Desde então, comandou diversos clubes na Europa, incluindo Parma, Juventus, Milan, Chelsea, Paris Saint-Germain, Bayern de Munique, Napoli, Everton e Real Madrid. É reconhecido por ser o maior vencedor da Liga dos Campeões da UEFA, com cinco títulos conquistados, sendo dois com o Milan e três com o Real Madrid, além de ser o único treinador a vencer as cinco principais ligas europeias: Serie A (Itália), La Liga (Espanha), Premier League (Inglaterra), Ligue 1 (França) e Bundesliga (Alemanha). Salário na selecção mais baixo que no Real Madrid No comando dos merengues, Ancelotti ganha um dos maiores salários entre os técnicos de clubes do futebol mundial. O treinador chegou a receber cerca de 11 milhões de euros por ano, acima de 660 milhões de meticais. De acordo com o jornal espanhol As em matéria publicada em Junho de 2024, o acordo é de 10 milhões de Euros anuais, um pouco mais de 600 milhões de meticais anuais. Ancelotti: o “papa títulos”! Carlo Ancelotti conquistou cerca de 32 títulos como treinador ao longo de sua carreira, sendo 17 nacionais e 15 internacionais, em todos os clubes que representou, nomeadamente AC Milan e Juventus (Itália), Real Madrid (Espanha), Chelsea (Inglaterra), PSG (França) e Bayern de Munique (Alemanha). Ao longo da carreira, Ancelotti trabalhou com mais de 40 jogadores brasileiros. Entre os nomes mais recentes estão Vinicius Júnior, Rodrygo e Éder Militão (Real Madrid), Casemiro (Real Madrid mas agora no Manchester United), Richarlison e Douglas Costa (Bayern de Munique), Allan (Napoli). Além desses, Ancelotti comandou grandes nomes do passado como Kaká, Dida, Cafu, Rivaldo, Ronaldinho Gaúcho, Ronaldo Fenômeno, Emerson, Marcelo e Alexandre Pato, principalmente durante suas passagens por Milan, Chelsea, PSG e Real Madrid. Também treinaram brasileiros naturalizados que defenderam outras selecções, como Pepe e Deco.",
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      • "title": "Contra o silenciamento das mulheres, Mahumane pinta indignação de um género abafado pela sociedade",
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      • "description": "A expressão “pensar fora da caixa” significa adoptar uma perspectiva criativa e não convencional para resolver problemas ou enfrentar desafios. Implica afastar-se das soluções tradicionais ou óbvias e explorar abordagens inovadoras.No contexto das artes, “pensar fora da caixa” significa romper com as normas tradicionais da arte, seja na forma, no conteúdo ou nos materiais utilizados para criar algo original, provocador ou inovador.Esta colecção é um convite inesperado para os dias que correm, pois, constitui um grande desafio retratar figuras, situações que podem ser observadas no quotidiano, combinar disciplinas, sensações com narrativas diárias de uma forma inédita.Desafiar convenções sociais através da arte, como fizeram, Albino Mahumana e Renaldo Siquisse, ao apresentarem a exposição conjunta, intitulada “pensar fora da caixa”.Ao todo, o trabalho conjunto é composto por cerca de 30 quadros. No entanto, por se tratar de uma colecção que está aberta ao público, apenas uma tela será analisada a fim de estimular e despertar curiosidade de visitar a exposição que ficará aberta ao público até dia 31 de Maio, na Fundação Fernando Leite Couto. Neste artigo, importa apenas falar da tela intitulada “Batalhas Diárias”, quadro Acrílico s/ tela 44x50cm.O termo “batalhas diárias” pode remeter a várias coisas, dependendo do contexto como um sacrifício, luta para obter algo, é comum em ambientes laborais e pode simbolizar trabalho, rotina, disciplina. É um quadro dinâmico e cheio de movimentos. As linhas anguladas e pinceladas vibrantes criam um senso de energia, esforço e talvez dor.A técnica lembra o expressionismo, onde a emoção e a experiência subjectiva são mais importantes do que a representação fiel da realidade. Há também um certo grau de abstração na forma como os corpos e roupas são delineados. Quanto à composição, na tela, se pode observar uma figura central encurvada, com expressão sofrida ou tensa, um segundo rosto ou corpo sobreposto, como que emergindo da figura principal com mãos e pés alongados e em destaque, sugerindo esforço físico, os movimentos nos traços, com linhas brancas criam uma sensação de deslocamento, fadiga ou perda de energia corporal.A imagem do bebê nas costas da mãe representa o peso das responsabilidades diárias que uma mulher, mãe, enfrenta para segurar o seu lar e ser aceite pela sociedade. Também traz consigo a metáfora de uma figura que carrega algo maior do que a si próprio, simboliza o trabalho forçado, maternidade, ou o peso da existência, uma situação idêntica é observada em “Laurinda tu vai mbunhar” um dos contos retratados em “O regresso do morto” do escritor moçambicano, Suleiman Cassamo.“O pão rouba força nos joelhos, cega os olhos, gira o juízo da Laurinda.”Em “Laurinda tu vai mbunhar” assim como na “Batalha diária “pode-se observar a luta pelo pão que não só simboliza a necessidade básica de sobrevivência, mas também o papel fundamental da mulher na resistência e transformação social.“As mulheres na luta pelo pão” é uma expressão simbólica e histórica que remete à participação activa das mulheres nas lutas sociais, especialmente em momentos de crise económica, pobreza e desigualdade. Em vários contextos históricos como nas revoluções, nas greves e nos movimentos operários as mulheres estiveram na linha da frente a exigir melhores condições de vida, trabalho digno e alimento para as suas famílias.Albino Mahumana apresenta aqui não apenas uma pintura, mas um testemunho visual da condição feminina em Moçambique, que muitas vezes é silenciada. Sua obra dialoga com temas universais como trabalho, maternidade, sacrifício e esperança, estabelecendo uma ponte entre o local e o global, o individual e o colectivo.Na despersonalização, a forma distorcida como o autor passa as pinceladas de cor branca sugere como a identidade se desfaz no esforço diário, talvez ligado ao simbolismo das “batalhas diárias”.A presença de duas figuras pode evocar conflitos internos, sobrecarga emocional, ou mesmo gerações.A técnica expressionista com pinceladas cruas e cores fortes transmite angústia e sofrimento, mas também resiliência. O uso de cores quentes (vermelho, amarelo) e frias (verde, azul) pode sugerir um contraste entre dor e esperança, ou conflito e paz interior.“Batalhas diárias” representa um comentário visual sobre a condição humana especialmente da mulher ou do trabalhador, numa sociedade que exige força e resiliência constante. Também insere-se numa linha temática que valoriza a força invisibilizada da mulher trabalhadora moçambicana. A presença do bebé acentua a dimensão intergeracional desse esforço, evocando o ciclo contínuo da vida que se renova mesmo nas condições mais adversas. É uma obra que denuncia silenciosamente, mas também homenageia com vigor as mulheres.",
      • "content": "A expressão “pensar fora da caixa” significa adoptar uma perspectiva criativa e não convencional para resolver problemas ou enfrentar desafios. Implica afastar-se das soluções tradicionais ou óbvias e explorar abordagens inovadoras. No contexto das artes, “pensar fora da caixa” significa romper com as normas tradicionais da arte, seja na forma, no conteúdo ou nos materiais utilizados para criar algo original, provocador ou inovador. Esta colecção é um convite inesperado para os dias que correm, pois, constitui um grande desafio retratar figuras, situações que podem ser observadas no quotidiano, combinar disciplinas, sensações com narrativas diárias de uma forma inédita. Desafiar convenções sociais através da arte, como fizeram, Albino Mahumana e Renaldo Siquisse, ao apresentarem a exposição conjunta, intitulada “pensar fora da caixa”. Ao todo, o trabalho conjunto é composto por cerca de 30 quadros. No entanto, por se tratar de uma colecção que está aberta ao público, apenas uma tela será analisada a fim de estimular e despertar curiosidade de visitar a exposição que ficará aberta ao público até dia 31 de Maio, na Fundação Fernando Leite Couto. Neste artigo, importa apenas falar da tela intitulada “Batalhas Diárias”, quadro Acrílico s/ tela 44x50cm. O termo “batalhas diárias” pode remeter a várias coisas, dependendo do contexto como um sacrifício, luta para obter algo, é comum em ambientes laborais e pode simbolizar trabalho, rotina, disciplina. É um quadro dinâmico e cheio de movimentos. As linhas anguladas e pinceladas vibrantes criam um senso de energia, esforço e talvez dor. A técnica lembra o expressionismo, onde a emoção e a experiência subjectiva são mais importantes do que a representação fiel da realidade. Há também um certo grau de abstração na forma como os corpos e roupas são delineados. Quanto à composição, na tela, se pode observar uma figura central encurvada, com expressão sofrida ou tensa, um segundo rosto ou corpo sobreposto, como que emergindo da figura principal com mãos e pés alongados e em destaque, sugerindo esforço físico, os movimentos nos traços, com linhas brancas criam uma sensação de deslocamento, fadiga ou perda de energia corporal. A imagem do bebê nas costas da mãe representa o peso das responsabilidades diárias que uma mulher, mãe, enfrenta para segurar o seu lar e ser aceite pela sociedade. Também traz consigo a metáfora de uma figura que carrega algo maior do que a si próprio, simboliza o trabalho forçado, maternidade, ou o peso da existência, uma situação idêntica é observada em “Laurinda tu vai mbunhar” um dos contos retratados em “O regresso do morto” do escritor moçambicano, Suleiman Cassamo. “O pão rouba força nos joelhos, cega os olhos, gira o juízo da Laurinda.” Em “Laurinda tu vai mbunhar” assim como na “Batalha diária “pode-se observar a luta pelo pão que não só simboliza a necessidade básica de sobrevivência, mas também o papel fundamental da mulher na resistência e transformação social. “As mulheres na luta pelo pão” é uma expressão simbólica e histórica que remete à participação activa das mulheres nas lutas sociais, especialmente em momentos de crise económica, pobreza e desigualdade. Em vários contextos históricos como nas revoluções, nas greves e nos movimentos operários as mulheres estiveram na linha da frente a exigir melhores condições de vida, trabalho digno e alimento para as suas famílias. Albino Mahumana apresenta aqui não apenas uma pintura, mas um testemunho visual da condição feminina em Moçambique, que muitas vezes é silenciada. Sua obra dialoga com temas universais como trabalho, maternidade, sacrifício e esperança, estabelecendo uma ponte entre o local e o global, o individual e o colectivo. Na despersonalização, a forma distorcida como o autor passa as pinceladas de cor branca sugere como a identidade se desfaz no esforço diário, talvez ligado ao simbolismo das “batalhas diárias”. A presença de duas figuras pode evocar conflitos internos, sobrecarga emocional, ou mesmo gerações. A técnica expressionista com pinceladas cruas e cores fortes transmite angústia e sofrimento, mas também resiliência. O uso de cores quentes (vermelho, amarelo) e frias (verde, azul) pode sugerir um contraste entre dor e esperança, ou conflito e paz interior. “Batalhas diárias” representa um comentário visual sobre a condição humana especialmente da mulher ou do trabalhador, numa sociedade que exige força e resiliência constante. Também insere-se numa linha temática que valoriza a força invisibilizada da mulher trabalhadora moçambicana. A presença do bebé acentua a dimensão intergeracional desse esforço, evocando o ciclo contínuo da vida que se renova mesmo nas condições mais adversas. É uma obra que denuncia silenciosamente, mas também homenageia com vigor as mulheres.",
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      • "description": "No chair parries just yet.For some time now, Tekken fans have been asking for a trip to Waffle House. Not in real life, mind you, but in-game. And while it sounds like Tekken 8's director is fishing for it, there hasn't been a bit on the line from Waffle House.Over on ...",
      • "content": "For some time now, Tekken fans have been asking for a trip to Waffle House. Not in real life, mind you, but in-game. And while it sounds like Tekken 8 's director is fishing for it, there hasn't been a bit on the line from Waffle House. Harada said he \"fully understands\" fans' requests. So much so, in fact, that he's already been thinking about it, and apparently taken action to try and make something happen. \"Over the past year or more, I've actually tried to make contact through several different channels,\" said Harada on X/Twitter. \"However, and this is purely my own speculation, I suspect that the lack of response may be due to the fact that the project I'm known for revolves around 'fighting-themed video games.'\" Harada noted that \"no response\" equals a very rare case. He also said if using a different name or format is acceptable, as long as \"the core message is maintained,\" then he would be willing to seriously reconsider and explore this again. So it seems like Kazuya and Jin won't be settling their familial differences beneath the yellow light of a Waffle House sign anytime soon. A parody version could happen though, or an in-universe facsimile. Harada suggested \"Hustle House\" in another post , which isn't a bad option. Tekken 8 is currently swinging into a new update with Patch 2.01 , after confirming the impending addition of Fahkumram to the Tekken 8 roster. Back in April , Harada responded to fan frustration over Tekken 8's Season 2, and said the tuning team is working \"around the clock\" to read feedback and work on future changes for the better. Eric is a freelance writer for IGN.",
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      • "description": "Data limite de candidatura: 31 de Maio de 2025O programa ‘Seeds for the Future’ da Huawei está agora aberto para inscrições para desenvolver talentos locais de TIC, aprimorar o compartilhamento de conhecimento e melhorar a compreensão e o interesse das pessoas no setor de TIC.Você é uma/um estudante de graduação / pós-graduação à procura de uma experiência presencial e interativa?Você gostaria de ser um dos estudantes moçambicano que representará o pais nesta capacitação da área de TIC na China?Você está interessado no setor de TIC porque você vê-lo como uma indústria que vai moldar o futuro? Você está fascinado pela ascensão da Ásia e sempre questionou-se como as coisas parecem para as empresas que operam em uma dinâmica negócios globais na China? O que estamos oferecendo?Uma experiência presencial de 5 dias sobre tecnologia e cultura na China: Um História da Huawei e seus desenvolvimentos tecnológicos. Exposição a tecnologia de ponta: 5G, computação em nuvem, IA , Digital Power e Empreendedorismo. Sessões exclusivas de reflexão com líderes visionários globais da indústria. Exploração dos mistérios da cultura asiática a partir dos mundialmente famosos pontos turísticos chineses. Participar no projeto do grupo “Tech4Good” para aumentar o empreendedorismo social, desenvolver capacidades de resolução de problemas e liderança através do trabalho em equipa e aprofundar o sentido de responsabilidade social Fornecimento de um certificado oficial de graduação do programa. Critério de eleição Alunos universitários ou recém-licenciados com excelentes registros acadêmicos Demonstrar excelente perspicácia acadêmica Tenha boa capacidade de língua inglesa Tem profundo interesse em TIC e notável entusiasmo pela aprendizagem Envie a sua candidatura atravésmwanahamisi.mtandika@huawei.com Um currículo Uma transcrição que prova seus registros acadêmicos Um vídeo de 2 minutos e/ou uma carta de motivação de 400-600 palavras que reflete seu objetivo de participar, seu interesse em TIC e entusiasmo pela aprendizagem (Opcional) Outros materiais que você gostaria de compartilhar conosco, como artigos acadêmicos etc. Observação Somente os alunos pré-selecionados serão contactados Só serão consideradas as candidaturas recebidas antes da data limite. Este é um programa não remunerado e a participação do programa não implica que um futuro emprego será oferecido pela Huawei após a formatura ou a qualquer momento no futuro.",
      • "content": "Data limite de candidatura: 31 de Maio de 2025 O programa ‘Seeds for the Future’ da Huawei está agora aberto para inscrições para desenvolver talentos locais de TIC, aprimorar o compartilhamento de conhecimento e melhorar a compreensão e o interesse das pessoas no setor de TIC. Você é uma/um estudante de graduação / pós-graduação à procura de uma experiência presencial e interativa? Você gostaria de ser um dos estudantes moçambicano que representará o pais nesta capacitação da área de TIC na China? Você está interessado no setor de TIC porque você vê-lo como uma indústria que vai moldar o futuro? Você está fascinado pela ascensão da Ásia e sempre questionou-se como as coisas parecem para as empresas que operam em uma dinâmica negócios globais na China? O que estamos oferecendo? Uma experiência presencial de 5 dias sobre tecnologia e cultura na China: Um História da Huawei e seus desenvolvimentos tecnológicos. Exposição a tecnologia de ponta: 5G, computação em nuvem, IA , Digital Power e Empreendedorismo. Sessões exclusivas de reflexão com líderes visionários globais da indústria. Exploração dos mistérios da cultura asiática a partir dos mundialmente famosos pontos turísticos chineses. Participar no projeto do grupo “Tech4Good” para aumentar o empreendedorismo social, desenvolver capacidades de resolução de problemas e liderança através do trabalho em equipa e aprofundar o sentido de responsabilidade social Fornecimento de um certificado oficial de graduação do programa. Critério de eleição Alunos universitários ou recém-licenciados com excelentes registros acadêmicos Demonstrar excelente perspicácia acadêmica Tenha boa capacidade de língua inglesa Tem profundo interesse em TIC e notável entusiasmo pela aprendizagem Envie a sua candidatura através mwanahamisi.mtandika@huawei.com Um currículo Uma transcrição que prova seus registros acadêmicos Um vídeo de 2 minutos e/ou uma carta de motivação de 400-600 palavras que reflete seu objetivo de participar, seu interesse em TIC e entusiasmo pela aprendizagem (Opcional) Outros materiais que você gostaria de compartilhar conosco, como artigos acadêmicos etc. Observação Somente os alunos pré-selecionados serão contactados Só serão consideradas as candidaturas recebidas antes da data limite. Este é um programa não remunerado e a participação do programa não implica que um futuro emprego será oferecido pela Huawei após a formatura ou a qualquer momento no futuro.",
      • "pubDate": "2025-05-13 14:50:12",
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      • "title": "Former Employees, Community Members Allege AbleGamers Founder Fostered Abuse Behind Closed Doors",
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      • "description": "20 Years after AbleGamers' founding, new reports detail abuse fostered by management, mismanaged funds, and leadership that failed to protect employees.In 2004, AbleGamers was established as a nonprofit dedicated to elevating disabled voices and improving accessibility in the gaming industry. For approximately 20 years, the organization has presented talks across industry events, raised millions through annual charity events, and acted as a consistent resource for developers and ...",
      • "content": "In 2004, AbleGamers was established as a nonprofit dedicated to elevating disabled voices and improving accessibility in the gaming industry. For approximately 20 years, the organization has presented talks across industry events, raised millions through annual charity events , and acted as a consistent resource for developers and players alike. Throughout its existence, video game accessibility and AbleGamers became synonymous, and reporters, developers, and the public viewed them as an integral source of advancing accessibility. However, roughly 20 years after its founding, new reports from former employees and members of the accessibility community describe abuse, financial mismanagement from leadership, and a board that failed to protect its employees. Advocating Under Strenuous Conditions Mark Barlet’s mission with AbleGamers was to create a charity that celebrated disabled inclusion in gaming. According to a post on the AbleGamers website , Barlet led the organization to provide services like peer counseling for clients, a sense of community for disabled individuals, and consulting services. Yet, behind the scenes, sources recount an environment that failed to reflect mission goals. According to the corroborated account of a former employee who wished to remain anonymous, Barlet’s behavior became concerning a few years after the employee joined the organization. Throughout their approximately 10 year employment with the charity, the source describes several instances of sexist and emotionally abusive comments directed toward them. “He kept telling me I was HR for the charity because I’m a woman,” the source said. “At this time, I was the only woman in the charity. He then sent me to work on a literal HR case that I now know was really illegal of me because I didn’t have those credentials.” The source claims that Barlet occasionally made light of the aforementioned HR case for several weeks, causing numerous employees to feel uncomfortable. According to the source, Barlet would periodically tell the source she was HR because she “was the woman of the group.” The source continued to experience behaviors they believed to be aggressive, both directed at her, and others within the company, while employed throughout their 10-year period. They described incidents including overhearing racist remarks about other employees, a time when they felt they had to verbally break up a conflict between Barlet and another coworker, and witnessing a number of inappropriate comments from Barlet such as, “We need to get the most f***ed up disabled person to be on our marketing, the one with real multiple disabilities.” The source notes that in this particular instance, Barlet proceeded to make obscene gestures, mocking individuals with physical disabilities. Barlet would also make sexually explicit remarks and comments about the source in front of others, especially during staff meetings or when working together in person. “During an all-hands internal meeting, I was two months postpartum, and before the meeting, everyone was either in call or in the conference room physically, and he said my jugs had gotten so big that he wouldn’t know how to handle them,” the source said. “About a week later, we were walking past each other, and he went up to me with his hands outstretched hovering over my [chest] and said ‘Haha, they’re so big, I wouldn’t know how to handle them because I’m gay.’” The source acknowledges that Barlet would show support and even befriend new employees, but as they grew within the organization, would begin harassing them. Every time Barlet was confronted because of his inappropriate mannerisms, he would immediately deflect, telling the source, as well as other employees, that he was merely joking. The source acknowledges that his behaviors with her grew increasingly hostile every time she spoke out against him. Toxicity Outside the Charity Barlet’s allegedly hostile and inappropriate behaviors were not relegated to AbleGamers alone. The source notes that Barlet would consistently talk down to or insult other accessibility advocates within the space. To them, it seemed that Barlet wanted AbleGamers to be the only resource of accessibility within the industry, and when others grew in presence, he would speak ill of them at best and threaten them at worst. “Especially at [The Game Accessibility Conference], he said something about almost every speaker that came up,” the source said. “Anyone that either spoke or was an advocate, just how they are idiots. One woman that I know...he would tout that she only got [her position] because of her father, and she doesn’t know what she’s doing.” An anonymous accessibility advocate corroborated Barlet’s behavior at industry events. At a business meeting discussing major initiatives, the source notes that Barlet grew increasingly irate. Every time they would discuss accessibility, Barlet would loudly interrupt by saying “Shut up, shut up, you don’t know what you’re talking about.” The source explains Barlet then spoke over them during the entire 30-minute presentation. Yet another accessibility advocate that wished to remain anonymous also corroborated Barlet’s behaviors. After Barlet discovered they were interested in pursuing accessibility, the source notes Barlet stated over a call, \"You are a drop in the pond of accessibility. And I own the pond.” And finally, still another accessibility advocate noted that upon discussing a collaboration, Barlet demanded the source hand over all their work, declaring AbleGamers would claim ownership. Barlet allegedly threatened to ruin the project through his \"deep industry contacts\" if the source refused. Financial Mismanagement Barlet’s negative impacts extend far beyond his interactions with his employees and fellow members of the accessibility community. As the founder and former Executive Director of AbleGamers, Barlet helped to create new initiatives and programs for the organization. Under the guise of benefiting disabled players, the charity received millions in donations from studios and players alike. Yet, new questions arise as to what the monies helped to purchase. According to another former AbleGamers employee that wished to be anonymous, Barlet’s egregious spending caused tension within the company. Allegedly, his access to funds would do little to help the mission, instead amounting to wasteful spending. “In the fourth quarter of 2023, senior leaders at the org had been talking about [finances] for quite some time,” the source said. “We were really wanting to get a sense of how to develop our budgets as pillar leads. This came to light where a lot of the senior directors had knowledge about the finances, and that the revenues were not great, and that expenses were out of control.” The source notes that frequently, funds were allocated for first-class tickets for certain leadership, hotel rooms before or after the dates of designated events, and even expensive meals for office staff that primarily consisted of remote employees. The source indicates that, internally, employees would regularly question the financials of the organization every time a non-essential expenditure was made. This was especially apparent when Barlet purchased a van for taking AbleGamers services on the road. According to the original source, Barlet “bought a van one day, wrapped it, and said we’re doing this. The money just sunk. The van did nothing for us.” The purchase of the vehicle was during the pandemic, and as the source explains, couldn’t be properly utilized with quarantine and work-from-home orders. Both former employees we spoke to noted the purchase of a Tesla vehicle charger for the headquarters. According to the original source, some members of leadership directed their teams to be more frugal with their budgets, citing funding concerns. The source explains that “Mark paid to have a Tesla charger at the headquarters. None of us drove a Tesla except him.” The second source notes the independent board of AbleGamers began \"combing through credit card statements or bank transfer statements within the past year. They came across the Tesla charger and expressed frustration with [Barlet] using AbleGamers' money to install a Tesla charger.\" The source explains that Barlet claimed to do this for the organization, but like the first source, notes that nobody within the company drove a Tesla besides Barlet. Aside from non-essential expenditures, the second source notes that internally, there was discrepancy amongst staff regarding salaries. Leadership regularly questioned why members of the organization were being paid more than those in higher positions, especially since Barlet controlled salary amounts. According to the source, salaries appeared to target alleged favoritism, with some employees earning far more for doing far less within the company. “A lot of the directors including senior directors did not agree that Mark should be drawing that much of a salary, that was always a point of contention,\" the source said. \"There were people that were not directors making more than directors. There were senior directors making less than directors. There were people doing next to nothing making almost the highest amount, minus [Barlet]. There was a lack of consistency with raises here and there.\" Leadership Failures To coincide with Barlet’s financial misspending, the original source explains that AbleGamers’ board ordered the hiring of a Certified Public Accountant who was granted the role of Chief Financial Officer. For approximately two years, the source was told by leaders that the CFO “rang the alarm, saying ‘Something is terribly wrong with our finances.’” Despite his concerns and warnings, the source notes the board failed to act on them, and according to the source, the CFO left toward the end of last year, but allegedly returned to the organization (IGN reached out to the CFO via email but did not receive a reply). Despite Barlet being the primary source of issues at AbleGamers, both former employees note that others in leadership positions, especially the nonprofit’s independent board, failed to protect employees and act within a timely manner. However, according to the original source, the lack of initiative by the charity’s leaders, specifically the board, was intentionally orchestrated by Barlet. “He kept the board very off limits,” the source said. “He could only communicate with them. I would ask [leadership] ‘Can I talk to the board, this is getting ridiculous,’ and they said, ‘I don’t know who any of them are.’ I would say ‘You’re [top leadership], how do you not know who the board are?’” The second source notes that things escalated in April 2024, when a former AbleGamers employee ordered an investigation to be completed through ADP , a payroll and HR service. After several weeks, the source notes that ADP allegedly advised the independent board to terminate Barlet \"immediately\" due to the severe nature of the allegations. Yet, according to the source, the independent board allegedly ignored the findings of ADP's investigation. This intentional separation between employees and the board eventually came into conflict in June 2024. According to the second former employee, an Equal Employment Opportunity Commission (EEOC) complaint was filed in May, with at least one other employee following suit months later with their own EEOC complaint. The complaints range from racism, ableism, sexual harassment, misogyny, and failure by certain members of leadership and the board to protect employees. Shortly after ADP’s findings, AbleGamers’ independent board began conducting their own internal investigation. However, as the second source explains, the board’s response was not only untimely, but also too slow to rectify the issues (IGN received two separate copies of EEOC complaints from former employees and can confirm their validity). “June 15 is when I submitted a written complaint,” the source said. “On June 25, 10 days later, the board issued its first communication regarding the organization’s transition process. They did not even name that Mark was being investigated, throughout the whole [investigation]. They finally let staff know, on September 25, 2024, that the board issued communication that Mark was stepping down.” Throughout this process, the source was instructed to speak with AbleGamers’ chosen legal team, but never the board. The source also explains that no communication was given to staff regarding instructions on what projects to pursue, who staff were meant to report to, who was in varying leadership roles, the status of varying budgets, and even the process of the investigation. For travel requests, staff were told to communicate to former Chief Operating Officer Steven Spohn but as the source notes, he “did not hold the interim executive director position by title or power.” The first source also notes that the internal investigation was conducted by a law firm that had direct ties to AbleGamers. According to the source, AbleGamers \"was under contract with the law firm, as we were going to take over the building. I had been to that building and met those lawyers before when touring. When I found out that they were the ones leading the investigation, ones that [Barlet] had a direct working relationship with, I brought that up to one of the board members, saying 'Is this actually a fair investigation?' And they reassured me, saying 'Yes, they are acting in appropriate manners.’ But, I don’t believe that.” The second source notes that the law firm were to be tenants in the building, now owned by AbleGamers, for a period of \"1 to 2 years, ending in 2025 or 2026, when they would move out.\" The second source also acknowledges that the board’s lack of a quick reaction was in part due to Barlet’s control of the charity. According to the source, Barlet had access to “all the social media, bank accounts, all the different logins, control over Google Workspace, giving him the power to shut off everyone’s email.” Yet, a lack of transparency is one of the biggest complaints. Barlet’s removal from the organization was not without controversy. In a statement on his LinkedIn, Barlet states, “As I step aside, I am confident in leaving this mission in the hands of the next generation of leaders, who will carry the torch forward with passion and innovation. The future of AbleGamers is bright, and I am excited to see how they will continue to expand the vision we started.” The board never made a statement, instead instructing staff to simply point others to Barlet’s post. The source also notes that Barlet was given severance after his removal, causing conflict with employees. However, even after Barlet’s departure, the board allegedly retaliated against several employees. According to the first source, several employees were let go from the organization in November and December 2024. The source notes that, allegedly, each employee who spoke out against Barlet’s behaviors, resulting in the investigation and subsequent removal, were later removed. “The people that were fired were all ones that filed reports or talked to lawyers.” The source also believes that they would have been fired alongside former coworkers if they did not choose to leave the organization due to personal reasons. The source acknowledges that the remaining employees at AbleGamers are staff that did not partake in the investigation (AbleGamers officials did not respond to our request for comment via email). Even after the events of the investigation and subsequent rebuilding of AbleGamers, former leadership continues to create roadblocks. According to former employees, Spohn, who acted as a “mediator” between Barlet and employees during tense moments, reached out to several former employees using “manipulative language,” encouraging them not to speak with IGN for this story for fear of “ruining the charity’s reputation,” as well as his own. The employees note that Spohn continued to message multiple times, using similar language. And when reached for a comment via email and X/Twitter, Spohn did not respond. Barlet’s Comments As for Barlet, he, along with the former Director of User Research at AbleGamers, Cheryl Mitchell, founded AccessForge , an accessibility consulting group. However, unlike AbleGamers, this new venture advertises services to groups and businesses ranging from transportation, faith-based, hospitality, and even gaming. When interviewed regarding the allegations, Barlet, with respect to claims specifying workplace abuse and harassment, noted \"After thoroughly being investigated by an independent third-party, it was determined that none of that was true.\" Barlet also claims that these allegations, and their subsequent investigation only occurred after he was allegedly advised to cut back on AbleGamers' workforce. The investigation itself was conducted internally, and Barlet was asked by the board to step down from his position. Sources note that the results, or lack thereof, required further examination, resulting in several EEOC complaints being filed. Sources also question the integrity of the internal investigation, noting that it was conducted by the legal team affiliated with Barlet and AbleGamers. And when asked about allegedly harassing members of the disability community, Barlet stated \"I have had a 20 year career, going to countless events and meeting many, many people. Not everyone liked me. I think no one can say that everyone likes them.\" When questioned about funding being spent toward in-office meals, Barlet explains that of the 17 employees on AbleGamers' staff, seven reported to the office every week. This number would occasionally increase to nine when all local members reported to the office. Barlet notes that due to the location of AbleGamers' headquarters, \"expensive [meals] did not exist.\" He explains that the offerings of the area equated to values similar to \"Chipotle and Chick-fil-A.\" Barlet explains these meals were treated as a \"perk\" for employees who visited the office. As for comments pertaining to the allegations of extended hotel stays, Barlet states that \"I would plan meetings before and after events. I stayed two days after the last GDC I went to. On day one, I met with a large gaming company, who then turned around and purchased $100,000 in training contracts. The next day, I had lunch with a high-value donor, who had already donated over the course of two years, $170,000. After I met with this donor, we discussed everything, and she agreed to donate another $75,000.\" Barlet did not specify the years this took place, nor the donors. And with respect to first class flight purchases, Barlet notes \"AbleGamers had a codified and board approved travel policy. That travel policy stated that 'Directors and above, on flights of four hours or more, could upgrade to business class if that cost was not extravagant.'\" Barlet claims he \"often flew first class\" because of the nature of his disability. And when pressed to provide the information, he states he was unable to share the travel policy with IGN. However, an AbleGamers employee handbook provided to IGN by a source, specifically section 5-19, titled Business Expense Reimbursement, notes \"Employees will be reimbursed for reasonable approved expenses incurred in the course of business. These expenses must be approved by the employee's Supervisor, and may include air travel, hotels, motels, meals, cab fare, rental vehicles, or gas and car mileage for personal vehicles. All expenses incurred should be submitted to the Executive Director along with the receipt in a timely manner. Employees are expected to exercise restraint and good judgment when incurring expenses.\" Sources familiar with the finances dispute Barlet's claim, explaining that he, along with other directors, would regularly use first-class travel for flights across the United States, often equating to thousands of dollars. And when other employees would request upgrades to flights, Barlet would allegedly mock them, brag about his travels in first class, and outright deny requests to upgrade. With relation to employee salaries, Barlet notes that \"Most of our employees were compensated based on their education, experience, and position.\" However, the sources refute that claim, explaining that those with bachelors in computer science, masters degrees, and even years of experience were regularly underpaid compared to those with similar titles or experience. Other allegations, such as the purchase and installation of a Tesla charger were outright denied by Barlet. Instead, he claims the charger was a plug, not a full charger unit. Sources note independent board members familiar with the device distinctly note a charging unit, and sources explained that those familiar with finances were appalled at the overall cost for the unit and its installation. And with claims that employees did not have access to the board, Barlet notes that all members of the board were available through Slack, a workplace chat system. However, sources note that while the internal board, consisting of Barlet, Spohn, and Mitchell, were available to communicate with, the independent board, those responsible for the investigation into Barlet's departure, were allegedly not within the company's Slack. Throughout numerous email exchanges with IGN, as well as the interview, Barlet provided no evidence to refute the allegations, only his word. And when asked to show appropriate documentation, he repeatedly denied, insisting that he was not able to provide information unless correspondence was entirely off the record. He also failed to provide other sources to corroborate his claims, again only willing to provide the information if interviews were completed entirely off the record. For many disabled players, AbleGamers acted as a beacon of positivity. With so little proper disability and accessibility representation in the gaming industry, an organization advertising the uplifting of disabled voices was a welcome sight. However, behind closed doors, and even within the accessibility space, leadership allegedly failed to protect employees, as well as the people they purported to champion. And particularly for the first source, Barlet’s behaviors ruined what was otherwise a dream career. “It definitely crushed me,” the source said. “I cried a lot. I cried a lot to my family, friends, and therapist because that was my dream job. [Barlet] just burned it to the ground.” Grant Stoner is a disabled journalist covering accessibility and the disabled perspective in video games. When not writing, he is usually screaming about Pokémon or his cat, Goomba on Twitter.",
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      • "description": "Page turner.Veteran Oblivion fans might remember Domino Days, during which players would use the game’s physics system to create a chain reaction of falling objects. It went on to become a Bethesda tradition that was continued with 2023’s Starfield and its more advanced physics.Now, with <a href=\"https://www.ign.com/games/the-elder-scrolls-iv-oblivion-remastered\" ...",
      • "content": "Veteran Oblivion fans might remember Domino Days , during which players would use the game’s physics system to create a chain reaction of falling objects. It went on to become a Bethesda tradition that was continued with 2023’s Starfield and its more advanced physics . Now, with The Elder Scrolls IV: Oblivion Remastered , that tradition lives on, with one player spending seven hours lining up books to get the Dominoes chain reaction just right. Redditor Muaxh03 uploaded the video below showing their work. We see the books slowly fall and knock the following book in a satisfying fashion. Muaxh03 said they did not use mods to place the books, rather placed them one by one, which sounds particularly grueling. They admit to spawning the books, however. The entire process took seven hours. NPCs were disabled, of course: “I would lose my mind if there was NPCs walking around,” Muaxh03 said. While this effort is a good start for Oblivion Remastered Dominoes, previous efforts in past Bethesda games were more elaborate and involved varied objects. But playing around with books in Oblivion, even Oblivion Remastered, is a lot harder than you might think because you can’t rotate and place objects in Oblivion in the same way you can in Starfield or Skyrim. “I spent the first 1-2 hours trying to learn how to place them good, after that the stairs took 2-3 hours because every time I tested it, it gave me different results, every time I loaded the save something broke,” Muaxh03 said. Reaction from Oblivion players has been universally positive, with a mix of disbelief at the time, effort, and patience that went into placing the books so precisely in a game as fiddly as Oblivion. What next? “Cool now fill a bookcase!” joked one player. “I would sooner fight a god in hand-to-hand combat unarmed. Last time I tried to put a book back the whole room ended up in shambles — SHAMBLES!” Oblivion Remastered, developed by remake specialist Virtuos using Unreal Engine 5, has a long list of visual and feature improvements. It runs at 4K resolution and 60 frames per second, as you'd expect, but other changes are more meaningful. Everything from the leveling systems to character creation, and combat animations to in-game menus have been improved. Meanwhile, there's lots of new dialogue, a proper third-person view, and new lip sync technology. The changes are going down well with fans, some of whom believe Oblivion Remastered would be more accurately described as a remake . Bethesda, however, has explained why it went down the remaster route . Now the game is out in the wild, The Elder Scrolls IV: Oblivion Remastered players are warning newcomers to do Kvatch before the level scaling makes it an absolute nightmare . We’ve also got a report on a player who managed to escape the confines of Cyrodiil to explore Valenwood, Skyrim, and even Hammerfell, the rumored setting of The Elder Scrolls VI . And be sure to check out our comprehensive guide to everything you'll find in Oblivion Remastered, including an expansive Interactive Map , complete Walkthroughs for the Main Questline and every Guild Quest , How to Build the Perfect Character , Things to Do First , every PC Cheat Code , and much more. Image credit: Muaxh03 / reddit . Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.",
      • "pubDate": "2025-05-13 13:51:11",
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      • "article_id": "453f7d38149df1c36be2bb10076465b8",
      • "title": "AI can be a danger to students – 3 things universities must do",
      • "link": "https://theconversation.com/ai-can-be-a-danger-to-students-3-things-universities-must-do-255652",
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        • "Sioux McKenna, Professor of Higher Education, Rhodes University, South Africa, Rhodes University",
        • "Nompilo Tshuma, Senior Lecturer and Researcher in Educational Technology and Higher Education Studies, Stellenbosch University"
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      • "description": "Universities should teach AI literacy, emphasise why developing knowledge is important and teach students why being an expert matters.",
      • "content": "Generative artificial intelligence (AI) is trained on enormous bodies of text, video and images to identify patterns. It then creates new texts, videos and images on the basis of this pattern identification. Thanks to machine learning, it improves its ability to do so every time it is used. As AI becomes embedded in academic life, a troubling reality has emerged: students are extremely vulnerable to its use. They don’t know enough about what AI is to be alert to its shortcomings. And they don’t know enough about their subject content to make judgements on this anyway. Most importantly, they don’t know what they don’t know.As two academics involved in higher education teaching, we argue that there are four key dangers facing students in today’s world of AI. They are:blind trust in its abilitiesusing it to side-step actual learningnot knowing how it works perpetuating the gap between expertise and uncritical yet confident noise.Given our experiences as academics who have developed curricula for students and who research generative AI, we think there are three things universities can do. They should teach critical AI literacy, emphasise why developing knowledge is important, and teach students why being an expert matters if they’re going to engage meaningfully with AI. The four dangersBlind trust in AI’s false confidence. A recent Microsoft report showed that those who know the least about a topic are the most likely to accept AI outputs as correct. Generative AI programs like ChatGPT and Claude produce text with remarkable confidence. Students lacking domain expertise can’t identify when these systems are completely wrong. Headlines already demonstrate the consequences of this in the workplace: lawyers submitting fabricated case citations generated by AI, and hospitals using AI transcription tools that invent statements never actually made.Generative AI can get it wrong because it doesn’t understand anything in the human sense of the word. But it can identify and replicate patterns with remarkable sophistication. These patterns include not only words and ideas but also tone and style.Missing the power of education. A core purpose of higher education is to give students a new way of understanding the world and their place in it. When students use AI in ways that sidestep intellectual challenges, they miss this essential transformation.When students simply outsource their thinking to AI, they’re getting credentials without competence. They might graduate with degrees but without knowledge and expertise.The false confidence trap. Even students who develop critical awareness about AI’s limitations face what Punya Mishra, a learning engineer professor at Arizona State University, calls “the false confidence trap”. They might recognise that AI can produce errors but lack sufficient subject knowledge to correct those errors.As Mishra puts it:It’s like having a generic BS detector but no way to separate truth from fiction.This creates a dangerous half-measure where students recognise AI isn’t perfect but can’t effectively evaluate its outputs.Perpetuating the knowledge gap. As AI becomes ubiquitous in workplaces, the gap between those with genuine expertise and those relying solely on AI will widen. Students who haven’t developed their own knowledge foundations will be increasingly marginalised in a world that paradoxically values human expertise more, not less, as AI advances. AnswersThere are three steps universities can take.Integrate critical AI literacy. Students need to understand how generative AI works – how AI is trained on massive databases of human-created texts and images to identify patterns by which to craft new outputs.It’s not enough to have an “Intro to AI” course. Every discipline needs to show students how AI intersects with their field and, most significantly, empower them to reflect on the ethical implications of its use. This includes engaging in questions around the use of copyrighted materials for the training of generative AI, the biases inherent in AI generated texts and images, and the enormous environmental cost of AI use. Emphasise knowledge development. Higher education institutions must actively counter the view that university is merely about the provision of credentials. We need to help students see the value of acquiring domain expertise. This is not always self-evident to those students who understand higher education only as a means to a job, which encourages them to engage with knowledge in an instrumentalist way – and thus to use AI in ways that prevent engagement with complex ideas. It is a personal relationship with knowledge that will prepare them for a future where AI is everywhere. Advocating for the power of knowledge needs to be a central part of every academic’s job description.Model dual expertise. Academics should model what Mishra calls “the dual expertise challenge” — combining domain knowledge with critical AI literacy. This means demonstrating to students how experts engage with AI: analysing its outputs against established knowledge, identifying biases or gaps, and using AI as a tool to enhance human expertise rather than replace it.As AI becomes increasingly sophisticated, the value of human expertise only grows. Universities that prepare students to critically engage with AI while developing deep domain knowledge will graduate the experts that society needs in this rapidly evolving technological landscape.We have our work cut out for us, but expertise remains highly valued.The authors do not work for, consult, own shares in or receive funding from any company or organisation that would benefit from this article, and have disclosed no relevant affiliations beyond their academic appointment.",
      • "pubDate": "2025-05-13 13:24:13",
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      • "article_id": "93d35bcbdb88a922d3e202d64c8b9d1a",
      • "title": "Tripoli-based Libyan government declares capital secure",
      • "link": "https://www.rt.com/africa/617465-tripoli-declared-secure-following-clashes/",
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      • "description": "Authorities in Tripoli say order has been restored after recent clashes Read Full Article at RT.com",
      • "content": "Clashes erupted in the city on Monday night, with no official casualty figures released Libya’s Defense Ministry under the Tripoli-based Government of National Unity (GNU) said Tuesday it has “successfully concluded” a military operation in the capital, following a night of clashes triggered by the reported assassination of a senior security commander.The ministry said in a statement that it had giving instructions “to complete its plan in the region to ensure sustained security and stability,” but provided no details.Fighting reportedly erupted in several parts of Tripoli on Monday evening after the murder of Abdulghani al-Kikli, also known as Ghaniwa, the head of the UN-backed government’s Stability Support Apparatus (SSA). He was reportedly shot inside the headquarters of the 444th Combat Brigade in the south of the city, following what local media described as failed negotiations.According to Al Jazeera, gunfire and explosions were heard in the city’s Abu Salim and Mashrou neighborhoods. Witnesses said armed forces from the 111th and 444th brigades stormed the SSA headquarters. Al Arabiya reported the presence of militias from Misrata and other cities approaching the capital.Graphic images circulating online appeared to show multiple casualties, though the full extent of injuries and deaths remained unclear. Al Jazeera reported that at least six people were wounded. Fighting has erupted in the Libyan city of Tripoli following the assassination of the head of the Stability Support Apparatus. Multiple key installations appear to have been captured by different groups in the middle of the chaos. The airport has been closed.#Breaking #Libya pic.twitter.com/a6OeXNXS43— גשש צבאי (@tzvai_tracker) May 12, 2025 Libya’s Ministry of Interior had earlier warned civilians to stay indoors for their safety. The government later declared it had regained control over the Abu Salim district, a known stronghold of Ghaniwa’s forces. READ MORE: Armed groups clash in Libyan capital (VIDEOS) On Tuesday, the interior ministry announced that the situation in Tripoli was now “safe and stable,” and that security agencies were “doing their duty efficiently in maintaining security and public order.”Libya has remained fragile since a NATO-backed uprising ousted former leader Muammar Gaddafi in 2011, leading to his execution. Rival factions control different parts of the once-prosperous North African country, with rival governments in Tripoli and the city of Tobruk. Read more Gaddafi warned them. Now the EU is living out his grim prophecy Tripoli has seen periodic clashes between armed groups, with militia violence killing 55 people in August 2023. In February, Cabinet Affairs Minister Adel Juma survived an assassination attempt.Late on Monday, the UN mission in Libya said it was concerned about the escalating security situation and called for an immediate end to hostilities, as well as the protection of civilians.",
      • "pubDate": "2025-05-13 13:10:55",
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      • "article_id": "725185b9f9d047c2555d2ce037376575",
      • "title": "AZGODIALOGAR: Retomam debates sobre indústria musical",
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      • "description": "A Khuzula, organizadora do Festival AZGO, anuncia a retoma do fórum AZGODIALOGAR, nos dias 21 até 23 de Maio corrente, no Centro Cultural Franco Moçambicano e na Incubadora de Negócios...O conteúdo AZGODIALOGAR: Retomam debates sobre indústria musical aparece primeiro em Jornal Domingo | Compromisso com os factos.",
      • "content": "A Khuzula, organizadora do Festival AZGO, anuncia a retoma do fórum AZGODIALOGAR, nos dias 21 até 23 de Maio corrente, no Centro Cultural Franco Moçambicano e na Incubadora de Negócios Culturais e Criativos (XHUB), na Cidade de Maputo.O evento visa partilhar experiências, reflexões e formação sobre os caminhos da profissionalização e desenvolvimento da indústria musical em Moçambique e no mundo.Segundo uma nota da organização, o fórum vai igualmente, reunir diversidade de vozes nacionais e internacionais que vão enriquecer o debate e inspirar os profissionais das artes e público.Estarão presentes no evento, Jiggs Thorne – director dos Festivais Bushfire e Luju (Eswatini), Phiona Okumu – chefe de Música da Spotify Africa, Maggie Doherty – agente artística (França), Hortense Volle – jornalista da RFI, Paulo Chibanga – fundador do Festival AZGO, Paulo Sithoe – director do Festival Marrabenta e a The Orchard – distribuidora de conteúdos artísticos.Durante os três dias de actividades, os participantes poderão assistir e partilhar ideias nos painéis temáticos, workshops práticos e sessões de networking, onde serão abordados temas como gestão de carreiras, circulação de artistas, direitos autorais, plataformas digitais, festivais e sustentabilidade na música. E no último dia, a sala grande do Centro Cultural Franco Moçambicano irá acolher o Showcase que juntará diversas bandas de Moçambique, com destaque para Cheny Wa Gune, Banda os Kassimbos de Niassa, Banda Marrove – Nampula, Xixel Langa e Radjha Ally.O conteúdo AZGODIALOGAR: Retomam debates sobre indústria musical aparece primeiro em Jornal Domingo | Compromisso com os factos.",
      • "pubDate": "2025-05-13 13:04:21",
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      • "title": "The Precinct Review",
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      • "description": "Thrill street blues.Deep in the pre-history of 1997’s original Grand Theft Auto, an earlier gameplay concept that was being noodled on within the halls of DMA Design initially would have had us playing as police. Eventually the call was made to pivot and exclusively focus on the wrong side of the law, ...",
      • "content": "Deep in the pre-history of 1997’s original Grand Theft Auto, an earlier gameplay concept that was being noodled on within the halls of DMA Design initially would have had us playing as police . Eventually the call was made to pivot and exclusively focus on the wrong side of the law, because it was decided being a criminal was way more fun than being a boring old cop. GTA as we know it was born and, a bazillion in sales later, it’s hard to argue they made the wrong decision. However, nearly three decades down the track, The Precinct has arrived to remind us that there actually is a way to make upholding the law just as engaging as breaking it, in an old school, GTA-inspired sandbox city. The Precinct may be a modestly sized package overall – and the crime-busting gameplay loops it throws at us do eventually become a little samey and worn over its roughly 12-hour campaign – but its isometric, grimy ’80s aesthetic is absolutely excellent and there’s real novelty in patrolling the rain-slick streets, seeking to chip away at Averno City’s neverending supply of miscreants, mobsters, and malefactors. Setting The Precinct in the ’80s is the single best decision developer Fallen Tree Games has made here. There’s no cyber crime, social media, or mobile phone nonsense cluttering up proceedings. Rather, it’s a world detached from all manner of modern crap; it’s just you, your partner, and a radio. The Precinct is nothing if not an earnest and distinctly 20th century cops ’n’ robbers playground, and it’s all the better for it – it’s like an old TV show. I feel like my CD collection would probably make it clear I understand that police accountability is not a new debate by any stretch but, hey, even Henry Rollins found a way to go from spraying cops with Black Flag lyrics to playing cops in The Chase and Bad Boys II. The Precinct just wants to let us screech in, sirens blazing, and save the day. This is not a game that attempts to grapple with controversy, or the seedier side of ’80s policing – it’s an idealised portrayal of cops and how they’re supposed to properly protect and serve, rather than a commentary on how they actually do it. At its core, it’s an action-packed ode to iconic 1980s police procedurals and movies; every day would be the busiest and most dangerous day of any actual cop’s career, baddies are cuffed and booked without delay, and the city will never run out of squad cars, no matter how many you destroy. No one would realistically continue to live in The Precinct’s Averno City by choice – it’s chaos. It’d be like living in the last 15 minutes of The Blues Brothers every hour of every day, as countless squad cars crash through crumbling concrete in their relentless pursuits of the city’s brazen crooks. The cop fiction cliches are certainly all here – you can check off the young, idealistic rookie partnered with a jaded veteran counting the weeks until his retirement, a moustachioed chief, and an officer named Kowalski. Cop gear Fortunately the hokey dialogue does little to detract from what it gets right, and I was very quickly hooked into its cadence of daily shifts on the beat. These can be pounding the pavement on foot, with your eyes peeled for vandals and violence. They can be cruising the streets, prowling for carjackers, or watching for the telltale weaving of a drunk driver. They can even be aerial missions where you’re hovering above the city in a chopper, catching crooks in your spotlight and calling in backup to effect arrests. There’s a great amount of variety in the types of crimes being committed, which is unfortunate for Averno City’s victimised citizens, but good for us as the emergent missions essentially never stop. I did eventually reach a point where the busts began to feel a little repetitive, but this wasn’t until I was quite close to the end of the roughly 12 hours I spent completing the core story. The procedural street crimes continue after the credits roll, but I suspect I’ll leave The Precinct sweating in the interrogation room for now, and come back to it later if it has anything further to offer me down the track – like fresh cases or different street crimes in a potential future update. The action occurs both on foot and in vehicles so, whenever you’re not airborne over the city, a typical shift will involve hoofing it after some suspects before tackling and subduing them – and high-speed, paint-trading car chases to catch others. Those car chases are terrific thanks to The Precinct’s strong handling model. Vehicles may appear cute and toy-like on screen thanks to the elevated, isometric camera angle, but they’re not sticky or twitchy. They have a really well-honed sense of weight as you hurl their all-American bulk into handbrake turns to negotiate corners. When a gaggle of squad cars with sirens blazing close in on a fleeing perp all at once, there are times when The Precinct reminds me more of the original Driver than the old 2D GTA games. (The original Driver as viewed from a low-flying drone, that is.) The range of era-correct lookalike vehicles is spot-on, too, from off-brand Mustangs and ’Cudas, to A-Team-adjacent Vanduras, and the classic, boxy third-gen Caprice cop cars I’ve seen Hollywood crash a thousand of over the years. It’s Detroit steel as far as the eye can see. I love the visual style, with subtle outlines on the vehicles that give them an almost illustrated look. Sirens are especially snazzy at night too, casting a soft blue and red glow on the slick streets. It’s a great looking game overall, and there’s a lot of granular detail that’s been baked into the environment – from heavily vandalised phone booths to the signage for slimy strip clubs. The level of care is admirable considering the distant camera perspective makes it hard to notice these finer touches while bombing through the map in a battered patrol car, but I was able to appreciate them after slowing down to better absorb the surroundings. Regardless of whether I was playing slowly or recklessly, The Precinct ran reliably for me throughout testing with no crashes. By the book The Precinct places a clear focus on following correct procedure, and you’ll earn fewer experience points if you make errors or stray from the rules. This will mean levelling up delays and slower access to the upgrade trees if you go rogue and accost people before checking their ID, attack civilians, use inappropriate force on perps, or issue bogus parking tickets. You won’t lose XP from your previously banked total, but being a bad cop will wipe out your daily gains. Most of the upgrades are fairly typical – resilience to attacks, greater ammo capacity, and the like – but naturally it pays to have as many as you can when you find yourself in a shootout. The abilities to call in heavy-duty riot vans and roadblocks are definitely useful in helping end pursuits, too. It’s an interesting approach, and it’s one you can go quite deep with if you really want to take control of which individual charges you’re booking your suspects with, and escort them personally to the station (which will earn you more XP). This part of the process can be automated, however, and that’s what I opted to do on almost all occasions, in order to keep things moving along. I’d rather be out on the streets than riding a desk doing paperwork. However, most arrests generally do unfold the same way: you ID your suspect, search them for weapons and contraband, and then arrest them, fine them, or let them go. It’s a system that wears a bit thin by the story’s conclusion because there aren’t enough variables or surprises to separate one from the next. It’s also always a little unsatisfying when it seems to misread the situation, such as when some scumbag is trying to run me over with their car and it scolds me for using my gun to defend myself. I’m a loose cannon, goddamnit! At least let me charge them with trying to kill me. I’m not certain whether this sort of thing is a bug or just something that hasn’t been accounted for, but The Precinct is a little janky overall. I didn’t face any game-breaking issues, but I did encounter the odd gravity-defying fling and unexplained invisible wall that broke the illusion.",
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